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-   -   Why don't ships obey their $@#$@# fleet orders (http://forum.shrapnelgames.com/showthread.php?t=6480)

DavidG July 1st, 2002 01:50 AM

Re: Why don\'t ships obey their $@#$@# fleet orders
 
Well I just spent 15 minutes on the phone to a friend who called me up asking 'why don't my ships obey their fleet orders?' Is there really only 3 of us that have noticed this?? It just seem like such a huge bug I'm surprised no one else has experienced this. I'm still hoping someone can tell me I've got a setting wrong or something. Has anyone for example managed to have a fleet obey 'don't hurt me orders' in ver 1.67?

Grandpa Kim July 1st, 2002 03:54 AM

Re: Why don\'t ships obey their $@#$@# fleet orders
 
David, I can't say I've "noticed" this particular bug, but I have noticed many others from the strategy screen, most involving either the "ram" or "don't get hurt" orders. I think we are fighting some hard code here and our desires on the strategy screen just aren't enough to break through that code.

Kim

capnq July 2nd, 2002 05:11 AM

Re: Why don\'t ships obey their $@#$@# fleet orders
 
Quite a few of the default settings in the Strategies are really bad choices. Changing them is one of the first things I do every game.

DavidG July 18th, 2002 02:30 AM

Re: Why don\'t ships obey their $@#$@# fleet orders
 
Well I hate to beat a dead horse with this topic but I'm hopping yet again someone will tell me if I've got a setting wrong: (game is all on default settings, including 'ships that break formation')

Ver 1.49 - Build 2 frigites with one missle and one DUC each. Put in fleet. Give fleet don't hurt me orders. Attack planet and watch ships run to corners.

Ver 1.67 - Build 2 frigites with one missle and one DUC each. Put in fleet. Give fleet don't hurt me orders. Attack planet and watch ships DIE.

Something clearly changed between ver 1.49 and 1.67

[ July 18, 2002, 01:38: Message edited by: DavidG ]

dumbluck July 18th, 2002 11:09 AM

Re: Why don\'t ships obey their $@#$@# fleet orders
 
I think maybe that most people didn't notice it because most people don't USE the fleet orders. Most people just have all ships break formation instead, so they expected their ships to follow the individual ship orders.

Taera July 18th, 2002 07:38 PM

Re: Why don\'t ships obey their $@#$@# fleet orders
 
Well, i do use fleet orders. I havent toyed with ram and dont get hurt orders because i know these are glitchy yet i know some of the problems with fleets such as no-weapon ship breaks the whole formation (i just LOVE the formation fight. Good formation makes great things) and thus my carriers and transports all armed with weapons to ensure the ships keep on with their formation and fleet strategy. THis is mighty useful, at least in my opinion.

capnq July 19th, 2002 04:50 AM

Re: Why don\'t ships obey their $@#$@# fleet orders
 
Quote:

Good formation makes great things
<font size="2" face="Verdana, Helvetica, sans-serif">...which is part of the reason people don't use them more: the way ship movement is implemented, it's quite difficult to get good formation behavior.

Gryphin July 19th, 2002 07:44 PM

Re: Why don\'t ships obey their $@#$@# fleet orders
 
The fleet / ship order I would like to see:
When in Warp Point and Sats are present
Stay Behind Sats
Or some variation there of.

[ July 19, 2002, 18:50: Message edited by: The High Gryphin ]

Taera July 19th, 2002 09:23 PM

Re: Why don\'t ships obey their $@#$@# fleet orders
 
Which is if/then/else system which would make just a great addition to SE AI but....

Taera July 19th, 2002 09:25 PM

Re: Why don\'t ships obey their $@#$@# fleet orders
 
And yes, someone explain me why are formations so much useless? I find out that (in my single-player games) formationed ships survive longer and hit harder than those without it.


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