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-   -   problem with "repeat orders" command (http://forum.shrapnelgames.com/showthread.php?t=6516)

javaslinger August 16th, 2002 06:00 AM

Re: problem with "repeat orders" command
 
My problem with reapeat orders is running out of supply... If I don't have a resupply depot at one of the two destinations I SOL...

Or I could just be stupid... http://forum.shrapnelgames.com/images/icons/icon7.gif

Ken

capnq August 16th, 2002 11:21 AM

Re: problem with "repeat orders" command
 
Quote:

I did figure out the "move around until zero MP" workaround but my God is that ever tedious; especially not good for a game that's already as micromanage-happy as this one.
<font size="2" face="Verdana, Helvetica, sans-serif">Adding a single order to a queue is tedious?

oleg August 16th, 2002 02:35 PM

Re: problem with "repeat orders" command
 
Quote:

Originally posted by javaslinger:
My problem with reapeat orders is running out of supply... If I don't have a resupply depot at one of the two destinations I SOL...

Or I could just be stupid... http://forum.shrapnelgames.com/images/icons/icon7.gif

Ken

<font size="2" face="Verdana, Helvetica, sans-serif">You can always insert resuply order (hot key "s" I think) sowhere in the loop.

dogscoff August 16th, 2002 02:47 PM

Re: problem with "repeat orders" command
 
Trouble with the resupply order is that it is resolved immediately, rather than when it is executed.

This doesn't really casue a problem for simple "move to planet, get mines, move to warp point, launch mines, move to resupply depot, repeat" situations, but for more complex order queues and ones which send your ship into remote territory, you really want an order which will look for the resupply depot which is nearest to the place where the ship is when it gets to that point in the queue.


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