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Re: New Facility Idea- What\'s your opinion ?
Well, Dogscoff, taking your idea a step further...
How about if the space on a planet is a single resource pool? You can build industrial facilities to support your empire, and use a certain amount of space, you can build housing for population, and use a certain amont of space, or you can store cargo -- troops, WPs, satellites, etc. -- and use that same space! This means that the 'cargo facility' would go out the window, of course. You'd get extra cargo space by NOT building facilities. http://forum.shrapnelgames.com/images/icons/icon7.gif Combined with the 'labor' resource rules discussed in another thread this would make empire management very interesting. You'd have to balance industry with the population needed to operate it. If you over-develop a world it gets harder to defend it. And if you over-defend a world it gets harder to develop. And with no clear boundary on population you can have over-populated worlds, too. What next, birth control policies? http://forum.shrapnelgames.com/images/icons/icon7.gif Certainly there would be expansionist pressures on empires with a lot of over-populatd planets. [ July 04, 2002, 21:00: Message edited by: Baron Munchausen ] |
Re: New Facility Idea- What\'s your opinion ?
Guys, really. If you want all that, just play Outpost. http://forum.shrapnelgames.com/images/icons/icon7.gif Don't you think there is enough to keep track of as it is with SEIV?
Geo |
Re: New Facility Idea- What\'s your opinion ?
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So, yes, I think it's worthwhile to discuss how to flesh out the infrastructure underlying your empire. |
Re: New Facility Idea- What\'s your opinion ?
Same here, Baron -- conflict and armed battles are fun and all, but for me the thrill of playing space games is the chance to be an evil or not-so-evil overlord, controlling my population with an iron or fleshy fist and being forced to negotiate and fight off the threat of those hideous or not-so-hideous aliens.
Food for thought: some of the most entertaining competitive games of all time, like M.U.L.E., featured no combat at all. ;-) |
Re: New Facility Idea- What\'s your opinion ?
Well, this isn't quite the same, but I was thinking of having a racial trait of "subterranian" (as seen in MOO2) that costs 2000 to 2500 points. You can't actually have more population, but you could simulate it by having "larger" facilities (reaching deep into the ground) that produce more resources/intel/research because they house more workers. These facilities would say produce 50% more than the typical facilities at each level. Thus you would have 50% more facilities (kind of).
I didn't actually execute this mod because there are just so many buildings that would need to be added to the game, and quite frankly, I like being married http://forum.shrapnelgames.com/images/icons/icon12.gif But maybe some one else would like to run with it? Cheers, |
Re: New Facility Idea- What\'s your opinion ?
There's not a whole lot of difference between that and the racial trait "Advanced Storage", ISTM.
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But, I think the main reason MM might not want to make a population storage ability is just that it might reduce the value of 'Advanced Storage Techniques'. |
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Re: New Facility Idea- What\'s your opinion ?
Oh sure, many people would like it anyway because you'd have more to begin with and could still add the facilities to increase it. I'm just speculating. I don't really know why MM hasn't added this fairly simple ability. If enough people request it he probably will.
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