![]() |
Re: K-Editor v1.12
Phoenix-D - We are talking about Win 98 aren't we?
|
Re: K-Editor v1.12
Yup. Running from a dos box in Win98SE gave that error.
EDIT: got it. Had to switch to the windows/system directory first. Now to see if it did any good. We are in business.. Phoenix-D [ July 03, 2002, 23:19: Message edited by: Phoenix-D ] |
Re: K-Editor v1.12
Back from a Sprint-induced hiatus over the 3rd and 4th...
Sachmo--The K-Editor is currently a component creator with the capability to create series of a component with increasing/decreasing cost, size, supply usage, abilities, etc. As of v1.0, it supports the creation of matrix/dimensional components as well. Which brings me to... Version 1.0 of the K-Editor is now released. This Version fixes a couple of annoying bugs which somehow escaped me earlier http://forum.shrapnelgames.com/images/icons/icon12.gif and allows matrix component creation. Due to one of the afore-mentioned bugs, data save files may not be compatible with those from earlier Versions. See my sig for details. |
Re: K-Editor v1.12
Version 1.1 is out. Simple changes--updated Restrictions and Damage Types lists. Get it from my sig.
|
Re: K-Editor v1.12
http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/blush.gif Oops. http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/blush.gif
I just discovered a wee little bug in this little proggy. Just a minor thing--only prevented SEIV from loading...Download the new EXE (v1.11) or the full install in my sig. http://forum.shrapnelgames.com/images/icons/blush.gif I am sooo embarrassed. http://forum.shrapnelgames.com/images/icons/blush.gif |
Re: K-Editor v1.12
bump. this is cool, but im too stupid to make it work. i will try again, but i thought other people might be interested in reviving this thread as well.
|
Re: K-Editor v1.12
Cool. http://forum.shrapnelgames.com/images/icons/icon7.gif Always great to have more choices in ship sets, modding tools, and ideas.
|
Re: K-Editor v1.12
I mentioned this in another reply, but if you're having difficulty figuring this out, PM or email me. I have an (unposted) improved Version, which may help you out. I don't have time right now to write a tutorial, but I can provide some basic assistance until that tedious task can be done.
|
Re: K-Editor v1.12
Yeah, I rememebr this one. It's a pretty cool tility. Has a lot of potential. It's not really needed for general modding, but it can do some things that nobody else has really been able to pull off quite right.
Geoschmo |
Re: K-Editor v1.12
I agree with Geo, Krsqk's modding program has some nifty abilities to it. I hope he keeps working on it http://forum.shrapnelgames.com/images/icons/icon7.gif
|
All times are GMT -4. The time now is 07:42 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.