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-   -   K-Editor v1.12 (http://forum.shrapnelgames.com/showthread.php?t=6532)

Gandalph July 3rd, 2002 10:20 PM

Re: K-Editor v1.12
 
Phoenix-D - We are talking about Win 98 aren't we?

Phoenix-D July 4th, 2002 12:17 AM

Re: K-Editor v1.12
 
Yup. Running from a dos box in Win98SE gave that error.

EDIT: got it. Had to switch to the windows/system directory first. Now to see if it did any good.

We are in business..

Phoenix-D

[ July 03, 2002, 23:19: Message edited by: Phoenix-D ]

Krsqk July 5th, 2002 05:15 PM

Re: K-Editor v1.12
 
Back from a Sprint-induced hiatus over the 3rd and 4th...

Sachmo--The K-Editor is currently a component creator with the capability to create series of a component with increasing/decreasing cost, size, supply usage, abilities, etc. As of v1.0, it supports the creation of matrix/dimensional components as well. Which brings me to...

Version 1.0 of the K-Editor is now released. This Version fixes a couple of annoying bugs which somehow escaped me earlier http://forum.shrapnelgames.com/images/icons/icon12.gif and allows matrix component creation. Due to one of the afore-mentioned bugs, data save files may not be compatible with those from earlier Versions. See my sig for details.

Krsqk August 14th, 2002 07:21 PM

Re: K-Editor v1.12
 
Version 1.1 is out. Simple changes--updated Restrictions and Damage Types lists. Get it from my sig.

Krsqk August 23rd, 2002 03:43 AM

Re: K-Editor v1.12
 
http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/blush.gif Oops. http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/blush.gif
I just discovered a wee little bug in this little proggy. Just a minor thing--only prevented SEIV from loading...Download the new EXE (v1.11) or the full install in my sig.
http://forum.shrapnelgames.com/images/icons/blush.gif I am sooo embarrassed. http://forum.shrapnelgames.com/images/icons/blush.gif

Puke December 31st, 2002 01:39 AM

Re: K-Editor v1.12
 
bump. this is cool, but im too stupid to make it work. i will try again, but i thought other people might be interested in reviving this thread as well.

LostCommander December 31st, 2002 02:17 AM

Re: K-Editor v1.12
 
Cool. http://forum.shrapnelgames.com/images/icons/icon7.gif Always great to have more choices in ship sets, modding tools, and ideas.

Krsqk January 1st, 2003 07:01 AM

Re: K-Editor v1.12
 
I mentioned this in another reply, but if you're having difficulty figuring this out, PM or email me. I have an (unposted) improved Version, which may help you out. I don't have time right now to write a tutorial, but I can provide some basic assistance until that tedious task can be done.

geoschmo January 1st, 2003 07:20 AM

Re: K-Editor v1.12
 
Yeah, I rememebr this one. It's a pretty cool tility. Has a lot of potential. It's not really needed for general modding, but it can do some things that nobody else has really been able to pull off quite right.

Geoschmo

Gimboid January 1st, 2003 07:39 AM

Re: K-Editor v1.12
 
I agree with Geo, Krsqk's modding program has some nifty abilities to it. I hope he keeps working on it http://forum.shrapnelgames.com/images/icons/icon7.gif


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