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-   -   if facility were cities (http://forum.shrapnelgames.com/showthread.php?t=6534)

Suicide Junkie July 5th, 2002 03:13 PM

Re: if facility were cities
 
The remote miners decrease the value by 1% each turn.

If the planet has 2% value, it becomes 1%.
If the planet has 250% value, it becomes 249%.

This deduction only applies once per ship (not per miner component), and only to the resource(s) being mined.
So, Build miners with the maximum number of mining components, and specialize your miners into one type only.

Lemmy July 5th, 2002 03:54 PM

Re: if facility were cities
 
hmm, and i suppose you can't put the Planet - Change Minerals Value ability on a component, to keep the value stable at 100%?

geoschmo July 5th, 2002 04:23 PM

Re: if facility were cities
 
Quote:

Originally posted by Lemmy:
hmm, and i suppose you can't put the Planet - Change Minerals Value ability on a component, to keep the value stable at 100%?
<font size="2" face="Verdana, Helvetica, sans-serif">Nope, that ability only works for facilities, not components.

Geoschmo

capnq July 6th, 2002 12:25 AM

Re: if facility were cities
 
Quote:

i suppose you can't put the Planet - Change Minerals Value ability on a component, to keep the value stable at 100%
<font size="2" face="Verdana, Helvetica, sans-serif">But there is an entry in Settings.txt to turn off the depletion.

Lord Kodos July 14th, 2002 11:17 PM

Re: if facility were cities
 
Hmm a little OT but perhaps rather then make other things cities why not Facilities Cities?
i imagine we would designate them like this:

City
Military Base
Intel Base
Fleetyards
Capital

So whaddaya think?

PvK July 15th, 2002 01:06 AM

Re: if facility were cities
 
See Proportions mod for city facilities of various descriptions and other facilities that combine various amounts and types of abilities in one facility, for a considerable price, time to build, and with research requirements.

PvK


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