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Re: What good are drones? [EOM]
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...Now I'm wondering why they did any damage at all, though. I bombarded that planet with Plague, Neutron, and Radiation warheads. (Or is the damage simply assumed to be "Normal" type damage?) (* You'd declare someone your enemy too if they used cheat codes to support several hundred drones on planets near your homeworlds. =) ) |
Re: What good are drones? [EOM]
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And you don't need to set the warheads' damage all that high if you set the ramming damage realistically high. Think about it. What do we hear from the astronomers, every time an asteroid near-miss is noticed, about the power of a little bit of rock hitting the earth at 20 miles per second or more? So, spacships travelling at high speeds will also do massive damage to each other. There are two lines in SETTINGS.TXT: Ram Ship Source Modifier Percent := 300 Ram Ship Target Modifier Percent := 300 |
Re: What good are drones? [EOM]
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...Now I'm wondering why they did any damage at all, though. I bombarded that planet with Plague, Neutron, and Radiation warheads. (Or is the damage simply assumed to be "Normal" type damage?) </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">This is the flip-side of my previous post. Drones ram, and ramming does more damage than you expect. Have you ever totalled the kt of the components in even a drone? That's the basic value used for damage inflicted when they ram. |
Re: What good are drones? [EOM]
I have an opponent in a competitive game who is using drones almost exclusively. It's been an interesting game. The strategy can actually work pretty well, but requires learning some things rather than trying to use them naively. They are especially good as something to stockpile during peacetime, since they have no maintenance cost and they are much more powerful when usen en masse.
In games and techniques where resources are important, the zero maintenance advantage can be very important. PvK |
Re: What good are drones? [EOM]
PvK: In your Proportions Mod are Drones altered in any way? I ask as that's what I'm playing at the moment... http://forum.shrapnelgames.com/images/icons/icon7.gif
In any case, how do you group Drones together for strike purposes? The high shields available to homeworlds would seem to make anything short of a massed strike rather futile! Steve. |
Re: What good are drones? [EOM]
I don't know if you can group drones into a fleet (havn't tried), I just launch a whole bunch from a planet and then hold down the shift key and click on them with the mouse, then at a target.
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Re: What good are drones? [EOM]
No, you cannot fleet them. This is part of the problem with drones. A large number of them together get in each other's way and actually impede the attack. This gives the target(s) more time to shoot them down and reduces their effectiveness.
We should at least be able to fleet drones 'by themselves' and give them some sort of order. [ July 07, 2002, 20:32: Message edited by: Baron Munchausen ] |
Re: What good are drones? [EOM]
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The combat modifiers in Proportions are all changed from the standard set (q.v.). Drones in Proportions use quasi-Newtonian movement, and do not get an "advanced materials" speed bonus. Supply components are less expensive in Proportions. If your Proportions game is earlier than Version 2.2, then medium and large drones have a lower maximum speed than small drones. In 2.2 the engine limit on larger drones was increased to allow them to keep up. As for massing them for attack, I think you just need to launch them all at the same time/place with the same speed. Trying to conquer or just cripple or destroy a homeworld in Proportions is (intentionally, since success is a major event) a difficult task requiring massed forces. Drones can be useful for this because of their massive warheads and zero maintenance cost. If you can establish a base on a breathable world that is in drone range of a target homeworld, the huge planetary capacity can be used to amass a very large drone force. You may want to send in large numbers of fighters with similar combat speed at the same time to draw planetary PD, and some ships as well, and then you will have a potent combination. PvK |
Re: What good are drones? [EOM]
Gentlemen,
I am using drones in my DevNull Mod game vs the CPU. My current tactic is to use them to glass the computer's unprotected rear planets, rather than launch a ship to do it. The zero maintenance is a big bonus. I especially enjoy launching them from a system where I sent a cloaked troop ship to capture the planet. I had some drones in the cargo bays to begin with, and have been building them ever since. Occasionally, I deliver a new load via transport. This keeps the damnable CPU players off balance while I grind through their systems one at a time. Cheers! Trajan |
Re: What good are drones? [EOM]
<start> A long time ago, actually an original scenario with GOld was the drone wars option. I am thinking of expanding this. </end>
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