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Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
Well, my 2d is more or less repeating what's been said already, but oh well. In brief: 1 > 0.
I prefer to use my domed tinies as SYs; with some BSYs and orbital cargo bases, these planets can pack quite a punch. If you've got decent storage, you can also mothball ships as they come off the line and save them for a rainy day. About the only exception to the SY rule is if the planet happens to be on a path between WPs. Then, I build a resupply depot, which saves some of the micromanagement. Not that I mind micromanagement; I just like to choose what to spend my time on. http://forum.shrapnelgames.com/images/icons/icon7.gif If I run across a tiny with >130% in one resource, I usually put the appropriate extraction fac on it. The training fac idea with two moons is a nice one; I'll have to put it into use in some PBW games here pretty quick. http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
pax: wow. hats off to you for thinking of that one! i would never have thought of stacking training facilities.
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Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
Trade to AI(or player!)
Destroy,rebuild population housing. |
Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
Two words:
Colonize everything! Any planet is useful. Never leave a world uncolonized. |
Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
The 3X ship/fleet training is quite a useful trick to use with dual-moon worlds. I normally play vaccuum breathers, and when I find one of those, I build a PSY, Ship Training, and Fleet Training on all three. Main planet also has Resupply depot, and is filled out with whatever else is useful. Moons are filled out with Cargo Facilities. I'll have somewhere between 5-25 BSYs in orbit and the planets have shield-heavy WPs (ie, 1xComputer;1xPDC;1xCSM;13xShield).
It's really nice when I find one where all three are Atmosphere: None. http://forum.shrapnelgames.com/images/icons/icon10.gif As for all the others, I'll at least colonize them just for a single research facility. Or, if it's between warps or fairly close, a resupply depot. |
Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
1 can become 6 if you set the game up right and did the proper research.
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Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
High Griffin: your answer to my query begs another:
I have seen reference to Fleet Training using empty orbiting ships. In MOO2 - there are special facilities that can be built for such purposes. I haven't seen these (yet) in the Research queue. Question 2: name a 'system-wide' facility. A Research facility perhaps? Question 3: which now brings up another question. Does a Research Facility on a 'Ruin Planet' get extra points? [ July 06, 2002, 14:27: Message edited by: Elowan ] |
Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
Quote:
Question 2: for example, "System Robotoid Factory" -- functions similar to a Robotoid Factory of similar level (I, II, or III) for every planet in that system, and ... it stacks with the single-planet-only Robotoid factory. Only one system-wide of each facility will work (though you CAN build more, to guard against losing the bonus if you only one catches an enemy fleet, for example). With both Robotoid Factory III and System Robotoid Factory III, that's a net +60% to each of Minerals, Organics, and Radioactives production. Since the System Robotoid Factory would affect worlds it is NOT built on, that is a very good use of one-facility-only worlds: boost the MANY-facility worlds in the same system. Question 3: No. Ruins "pop" when the world is first colonised, giving you an instant, not to mention free, level of one technology field or another -- often a field you could not research directly. Then the ruins are gone. One trick is, if you know of a Ruins planet in an area you cannot hold onto for long -- send a small (1M population) colony mission there. colonise the world, "pop" the ruins ... and then abandon the planet. You get the Ruins' tech, noone else does, and you leave no target behind to be shot at. |
Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
Abandon the world and leave no target behind to be shot at? Why not keep it and get something out of it - and have an extra target to absorb attacks that might normally be directed at more useful worlds!
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Re: Are single facility planets useful for anything other than \'bookmarks\' (waypoints?)
Pax: if I have the neural net on my ships, will the training/experience translate to all ships from the ships trained at the training facility?
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