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Re: Call for Artists
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</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Oh... Well I knew that.. cough... uhh I think I hear someone calling me... http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Call for Artists
There's not many games out there where you can actually get involved in the making of a game like this - that's what I love about the Space Empires series!
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Re: Call for Artists
Well, I've sent my e-mail. It'd be v cool if I get a response :-)
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Re: Call for Artists
I am not any great artist of any kind but i still do offer what i can do. I'll e-mail MM as soon as i get on my PC.
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Re: Call for Artists
I just recieved this answer, I'll count faces in some of my models, and send a sample asap!
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[ July 10, 2002, 18:43: Message edited by: Andrés Lescano ] |
Re: Call for Artists
Sweeet
It looks like Space Empires is going 3D... I wish I had better access to modeling software. The best Ive ever had was Povray/Moray, which frankly, got very frustrating. Anyhow, based on what Ive seen of everyone's work, this should be awesome! |
Re: Call for Artists
Huh..
Based on the post date of the other fellow members i am a little bit late... But is the offer still on the table? I have some expirience in 3d modeling and mabybe i could help... If you are interested, please tell me. What are the margins? tell me: how many polys per model? In which format should the model be in? and stuff like that... nTr aA Ego http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Call for Artists
I'd try to send my model anyway.
I had no news abouts this since I sent my model shortly after the response I quoted. |
Re: Call for Artists
Does this thread still need to be stickified? It hasn't had a response since September...
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Re: Call for Artists
thats not so bad
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