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Re: Proportions 2.3 released
I'm in the process of downloading the mod now. Do I need to download the patch also, or is that for those who have Version 2.2?
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Re: Proportions 2.3 released
The patch is only necessary if you want to upgrade 2.2 to 2.3. If you are doing a fresh install of 2.3, you don't need the patch.
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Re: Proportions 2.3 released
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The patch upgrades any Version of Proportions (including the Version on the Gold CD) to 2.3. If you want the three new AI/races Oleg made, you will need to download from the top link on the page, which is the full 2.3 and those AI/race files. PvK |
Re: Proportions 2.3 released
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PvK |
Re: Proportions 2.3 released
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The bad news is it is essentially all done by hand-tweaking, and required multiple entries for different sizes of the same design type. This is one of the main reasons why it has taken so much work to create decent AI's for Proportions. The technique is to use the Max Speed line to specify the desired number of normal engines - the AI obeys. PvK |
Re: Proportions 2.3 released
Oleg's explanation is exactly correct. Mothballing a large fleet is still a valid and worthwhile tactic in Proportions, but at least now it has a more relevant cost. I had been considering increasing it but was spurred by a suggestion from John Sullivan, who has been doing extensive LAN testing and AI development for Proportions. He suggested a minimum of 100% to unmothball. I thought I'd try 80% and see if anyone balked or found fault.
Also, consider that the default 20% is the same as one turn's maintenance for a non-mothballed ship - essentially you would always save a bundle by mothballing. I think the comparison to new construction cost is reasonable. Manufacturing a new item can often be cheaper than restoring an old one. Compared to the cost of maintaining a ship turn after turn, it is a major savings, especially considering the pace and economics in Proportions. Do some strategic math and thinking and stew on it, and as with everything, let me know if you have any suggestions. PvK Quote:
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Re: Proportions 2.3 released
PvK, This,#2.3, is truly an awesome peice of work. Thanks again.
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Re: Proportions 2.3 released
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The bad news is it is essentially all done by hand-tweaking, and required multiple entries for different sizes of the same design type. This is one of the main reasons why it has taken so much work to create decent AI's for Proportions. The technique is to use the Max Speed line to specify the desired number of normal engines - the AI obeys. PvK</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Looking at the design files, all I see is '500' as the desired speed for every single design. If the limit is 255, how does this work? Have you tried assiging a 'Majority Component ability' of Standard Ship Movement? |
Re: Proportions 2.3 released
I disagree with the exuberant mothball cost. It should be more than 20% yes, but less than 50%.
To unmothball a ship, it just requires some maintenance and recalibration of systems. Remember that unmothballing a ship does not update it technologically. If you take in a refit at a maximum 50% of the ships orignal cost than that gives up to 100% to unmothball the ship and update it to most current tech. That seems reasonable doesn't it? |
Re: Proportions 2.3 released
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The bad news is it is essentially all done by hand-tweaking, and required multiple entries for different sizes of the same design type. This is one of the main reasons why it has taken so much work to create decent AI's for Proportions. The technique is to use the Max Speed line to specify the desired number of normal engines - the AI obeys. PvK</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Looking at the design files, all I see is '500' as the desired speed for every single design. If the limit is 255, how does this work?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Sorry, I mis-remembered. I think the "Desired Speed" value is semi-obsolete. I only ever set it to 254. If you see 500, it's probably one of John's or Oleg's. However I don't think that one does anything as long as it's high. The "Minimum Speed" is the important one. For example: Minimum Speed := 8 Desired Speed := 254 This gets the AI to put 8 engines of the type it considers best on a ship design. Quote:
PvK |
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