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-   -   SEIV Modding 101: A Tutorial (http://forum.shrapnelgames.com/showthread.php?t=6598)

Fyron July 10th, 2002 08:25 AM

Re: SEIV Modding 101: A Tutorial
 
Anything I can do to get this place out of the control of kats, is fine by me. http://forum.shrapnelgames.com/images/icons/icon10.gif

Suicide Junkie July 10th, 2002 03:13 PM

Re: SEIV Modding 101: A Tutorial
 
Might I suggest that you link some bits around in your tutorial?

eg: The "Vehicle Type :=" bit in the Components chapter, could refer to the Vehicle type in the Vehicles chapter.

Quote:

This determines what a weapon can target. This is what makes a Point Defense Cannon a Point Defense Cannon, because of it's targets. You could design a weapon with the "Point-Defense" Weapon Type, but give it Ships for targeting, and it will act like the normal Point Defense Cannon, except that it will automatically fire at ships.
<font size="2" face="Verdana, Helvetica, sans-serif">Has that been changed? IIRC, ships were not triggering the point defense code, only units...

[ July 10, 2002, 14:16: Message edited by: Suicide Junkie ]

Fyron July 10th, 2002 09:11 PM

Re: SEIV Modding 101: A Tutorial
 
Has that been changed? IIRC, ships were not triggering the point defense code, only units...

Really? I assumed that that's how the DUC Auto Cannons that I saw in P&N or Proportions (can't remember which atm) worked. Maybe I should look more closely...

I seem to recall a conversation on IRC trying to steer you towards a certain educational pursuit. Dude, from what I have seen, do whatever the hell you want. You will be successful! http://forum.shrapnelgames.com/images/icons/icon6.gif

See people? This is what comes from being in the #se4 channel on the gamesnet.net IRC server. http://forum.shrapnelgames.com/images/icons/icon7.gif It's a good idea to go there once in a while. http://forum.shrapnelgames.com/images/icons/icon10.gif

[ July 10, 2002, 20:13: Message edited by: Imperator Fyron ]

Captain Kwok July 10th, 2002 10:51 PM

Re: SEIV Modding 101: A Tutorial
 
Quote:

See people? This is what comes from being in the #se4 channel on the gamesnet.net IRC server. It's a good idea to go there once in a while.
<font size="2" face="Verdana, Helvetica, sans-serif">


Yep. See, people were complaiming that there was no complete tutorial or guide for modding. So I said "Hey Nodachi, why don't you make one yourself...?" - he got talking to Fyron and the Imperator took it upon himself to create this excellent document.

Fyron July 11th, 2002 12:13 AM

Re: SEIV Modding 101: A Tutorial
 
http://forum.shrapnelgames.com/images/icons/icon7.gif

Nodachi July 11th, 2002 01:22 AM

Re: SEIV Modding 101: A Tutorial
 
This is outstanding! http://forum.shrapnelgames.com/images/icons/icon10.gif

I seem to recall a conversation on IRC trying to steer you towards a certain educational pursuit. Dude, from what I have seen, do whatever the hell you want. You will be successful! http://forum.shrapnelgames.com/images/icons/icon6.gif

Captain Kwok July 11th, 2002 01:30 AM

Re: SEIV Modding 101: A Tutorial
 
Good job.

I'm glad I thought of it http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron July 11th, 2002 05:13 AM

Re: SEIV Modding 101: A Tutorial
 
I wrote chapters 5-8 today, and uploaded them. http://forum.shrapnelgames.com/images/icons/icon7.gif Enjoy!

Now, most of the basic files are covered. Except the specifics on the Abilities.txt. That's gonna take a while. http://forum.shrapnelgames.com/images/icons/icon10.gif

sparhawk July 11th, 2002 03:40 PM

Re: SEIV Modding 101: A Tutorial
 
Nice work!!!! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Can't wait for the other chapters.

Sparhawk

Skulky July 12th, 2002 06:12 AM

Re: SEIV Modding 101: A Tutorial
 
And if i may be so bold... When you finish this mamoth project how about a scenario tutorial possibly, from SJ instead?


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