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Re: What is \'reasonable\' return on research?
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Hmmm...The Farm Dog research Matrix...I could see that leading the the answer to life the universe and everything. Cheers! |
Re: What is \'reasonable\' return on research?
Here is a quick image I whipped up that illustrates in a VERY basic format what I was trying to explain.
http://www.rbectel.co.uk/assets/images/matrix21.gif Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif Trajan |
Re: What is \'reasonable\' return on research?
Quote:
The addition of Unique technologies from ruins, adds a third dimension to the array -- because the additional components and/or facilities learned, are also based on your "simple" technology levels (Propulsion or Missile Weapons or whatnot), and on the base "Racial Technology" type. Compact standard engines won't be quite the same as Compact Organic engines, and so on. Not only components will be affected this way; also weapons / component enhancements (a.k.a. Mounts), facilities, possibly even hulls (hmm, a Unique Tech that gives a Death-Star sized "Planetoid" ship hull, of a sort that is in keeping with your Racial Technology base ... heh!) Quote:
Probably a feature to beg for in SE5. Quote:
Alternately, instead of one catch-all "Propulsion" field, you could have "Jacketed Photon Engines" technology, and possibly continue on past level 3 for further refinements in cost, or change over to that theoretical field which will open up the potential to, instead, research Contra-TErrene propulsion. Assuming you do the theoretical, you then have a choice: research Contra-Terrene 1, or research Jacketed Photon 4. Which do you prefer, slightly faster or marginally cheaper? ... What I'd LIKE to see though, is a way to make a true decision tree. Instead of just IF/ELSE prerequisites, what about IF-NOT/ELSE prerequisites? In other words, why not make it so some components require you to NOT have a given technology ... thus, there will come points where you have to decide forever which of two or more ways you wish to pursue ... knowing the other way is closed to you for all time. You could get two empires, with otherwise identical technology options (IOW neither takes a choice like Organic, etc, which the other does not ALSO take) -- yet, having made different choices along the way, their options for facilities, components, and so on, would be entirely different ... at the point when BOTH of them have NOTHING further to apply research points to. Now THAT, I would dearly love to see. |
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