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Re: Cowabunga!
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As far as the cost, yes, I've setup the 'biological warfare' projects to require both Intel level 3 and the corresponding level of biological weapons. All five levels. Like I said, this is intended for human-only games where you're going to be smart enough to research all levels of medical tech and deploy ships with the bays. The question of intel points cost is an interesting one because of how counter-intel works. When you make an intel project cost more you are making it somewhat harder to pull off, but you are ALSO making it harder to stop! And I wonder if the extra difficulty of stopping an expensive project makes it worthwhile to assign a huge cost to the plague intel projects. You might be making them more effective rather than less. If they cost more than 100000, for example, level 1 counter-intel can't stop them. [ July 15, 2002, 19:02: Message edited by: Baron Munchausen ] |
Re: Cowabunga!
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Geoschmo |
Re: Cowabunga!
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Geoschmo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I cannot exclude that this happened by chance, but I saw the AI move population transports that had medical bays straight to his colonies I infected shortly before with plague bombs. |
Re: Cowabunga!
Baron M: Great discovery on the Intel/Events connection!
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My .02 $Cdn [ July 16, 2002, 00:13: Message edited by: jimbob ] |
Re: Cowabunga!
Well, this is another behavior I've never seen. Hmm... what could make the AI send repair ships and medical bay ships for one person's game but not another? Aren't those options hard coded?
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Re: Cowabunga!
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Re: Cowabunga!
I prefer tests to speculations:
I infected a homeworld (full population of 4000M)with level I plague. The attacked empire had a population transport with a medical bay in the same system on an other homeworld with 4000M population. On the next turn the AI moved the empty population transport to the infected homeworld, cured the plague, but did not load or unload anything. |
Re: Cowabunga!
Yes, I back this up. I repeated the test. Good find, Q.
If you look at the ships orders it even reads "Move to blablabla. Render Medical Aid". Rollo |
Re: Cowabunga!
The next test is to see if the AI will bring a medical bay in from another system to cure the planet.
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Re: Cowabunga!
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We could also add a special medical bay hull, maybe smaller than an escort, with movement bonuses & stiff combat penalties; that could reduce maintenance costs for the AI without opening up too many abuses for humans. Of course, the AI still has to research medical bays... |
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