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-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   OT: Cheaters (http://forum.shrapnelgames.com/showthread.php?t=6685)

Baron Munchausen July 18th, 2002 04:21 PM

Re: OT: Cheaters
 
Actually, SE IV has an advantage over the other more 'interactive' games. When you are streaming packets of game information over TCP/IP it's quite easy to snoop the interaction between the game and the client and find ways to cheat. TCP/IP was not designed to be secure, it was designed to be 'survivable' in the event of major damage to the network. Exchanging entire game files, encrypted game files, and restricting the interaction to direct processing on the host machine makes it far harder to cheat. Combine that with the fact that the SE IV fan community is a bunch of geeks who do the math and check how the game is working all the time and it's pretty hard to get something by us for long... http://forum.shrapnelgames.com/images/icons/icon7.gif

disabled July 18th, 2002 04:46 PM

Re: OT: Cheaters
 
Actully, multiplayer testing for cheats would be acceptable in my mind if both parties are involved in the testing.

Of course, I rarely play multiplayer simply because of a nasty experiance I had with a cheater - that cheater later went into exile from that community as a result of the community jumping into angry-mob form and running him out.

Oh well.

It might be vindictive, but we should create a database of known cheaters labeled by IP's so we can keep an eye on them incase they return and how they cheated so that MM can fix it.

geoschmo July 18th, 2002 05:58 PM

Re: OT: Cheaters
 
Quote:

Originally posted by Hadrian Tyrael S. Aventine:
Actully, multiplayer testing for cheats would be acceptable in my mind if both parties are involved in the testing.
<font size="2" face="Verdana, Helvetica, sans-serif">I also have no problem if people want to test multiplayer cheats in your mind. I just don't want them doing it on PBW. http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

If you have a cheat you want to test, and you need someone to play with you (I can't imagine why, because you can play all sides of a simultaneous game on one PC and test this stuff, but for the sake of argument) then do it via PBEM. There is no difference as far as Se4 is concerned between PBW and PBEM.

Geoschmo

[ July 18, 2002, 16:58: Message edited by: geoschmo ]

sachmo July 18th, 2002 06:06 PM

Re: OT: Cheaters
 
Quote:

Originally posted by Hadrian Tyrael S. Aventine:
The only reason, and this is the only reason, is that cheaters are losers that can't stand losing. The only way for them to win, however, is to stack the deck in thier favor mid-game.


<font size="2" face="Verdana, Helvetica, sans-serif">I might be misreading you Hadrian, but I don't think that's quite right. Some people cheat because they can't stand to lose. Other cheat because they don't want to take the time required to become good at a game, and want everything now. These would be the folks who run out and buy a 60th level Necromancer in Everquest. Then there are those who want to be respected. I remember the few times I would play Starcraft Online in a public room and I would watch the chat about "so and so being the bomb" and see how important ranking seemed to be to those who spent hours Online. Personally, I think it's sad to need this sort of acceptance so badly, but some people are very lonely. Then there are those who just aren't very good at certain types of games. I'll admit that RTS is not much fun for me because I am way to methodical to keep up with the pace of RTS, and if I wanted to compete with some of these kids, I would probably be forced to cheat myself! So I think there are tons of reasons that people cheat, and I apologize if I mistook your point!

disabled July 18th, 2002 06:27 PM

Re: OT: Cheaters
 
You didin't mistake me, but to me it's always that people want to win and win now. I've seen good players turn around and cheat - just to end the game.

Of course, building up Online account stats like those for diablo and everquest then selling on ebay has always kinda seemed interesting to me as a way to make some side cash.

I know MM want's to increase thier fan base with System Wars, but I'm also afraid of the increase in cheating, hacking, and piss-poor copy-cats.

zen. July 18th, 2002 06:36 PM

Re: OT: Cheaters
 
[soapbox mode]
I agree with Sachmo...there are many reasons why people cheat. I can understand it to an extent, for SOLO play. For example, I have a friend who used to just use cheat codes for his games, and I didn't understand why he didn't want the challenge. It wasn't until my life became too busy with a full-time job and two part-time jobs that I realized that he wanted the -experience- without putting in the time, of which he had none. Again, this is for SOLO play.

I absolutely abhor cheaters when it comes to playing other people. It's one thing to inflate your own ego, but not at the expense of others. I play on-line all the time with the FPS Team Fortress Classic, and cheaters pop-up frequently. I'm a pretty decent player, and my main trouble comes when I do a decent job suppressing (clan) players; if I do too well, I am accused of cheating. With the sensitivity of server admins of late, they automatically listen to every plebe who accuses a more skilled player of cheating.

*sigh* I remember a time before all this cheating when skill meant something.
[/soapbox mode]

zen

Stone Mill July 18th, 2002 06:56 PM

Re: OT: Cheaters
 
To "peel the onion," so to speak...

Cheaters want the end result so bad: The prestige and personal satisfaction of being declared "a winner."

They need this and it drives them so that they simply can't enjoy the experience. They can't accept losing because it really makes them feel insecure.

In their own convaluded logic, cheating is just another strategy to employ so they can prove they were smarter, craftier than other people. In a weird sense of denial, their actions are justified. Consider Capt James T Kirk, who altered the rules of the winless game in Starfleet Academy to allow him to win. Amazingly enough, cheaters all seem to fantasize that they are #1 Federation Starfleet Commander as well, and that they must best people any way they can. How many Kirk wannabes are out there? Many.

Not being able to handle losing is insecurity. It is tremendously disrespectful to other pleyers, some of which I am happy to say are friends, although I've never met them.

Personal challenge, comeraderie, and enjoyment take precedence over the simple temptation of cheating, which appeals to us all on some level. Most solid players realize that a victory via cheating is empty. You haven't really tested yourself.

When you are mature enough to handle losing, you don't get mad and curse for the death of the victor. You appreciate them, learn from them, and congratulate them. Well, maybe you swear a little. http://forum.shrapnelgames.com/images/icons/icon12.gif

This is a game, simply put. Enjoy the experience, good or bad. Revel in what you have done well, and work on what you need to do better. It is ok to lose. Percentages are heavily stacked against you.

When a cheater fantasizes that the game it represents a chance to prove they are not a "loser," they blatantly prove otherwise without really acknowledging it.

Hank July 18th, 2002 07:36 PM

Re: OT: Cheaters
 
First of all, cheating sucks!

In these discussions, it hasnt been pointed out that quite a few cheaters aren't even playing the same game we are. They are playing against the game system itself. They could care less about whether or not they win or lose a particular game, but all that matters is that they beat the system. These are the worst kind of cheaters beacause they are the actual source of cheats that become public. That is winning the game for them. Finding a loophole or hack and posting it onto the web so that everyone can defeat the game system.

One of the biggest problems with cheating is poor game design. A lot of games are designed as a standalone game and then ported to be multiplayer. This is a real problem because when this design is followed, the player is not limited to only the data that the player needs. In games designed as such, the cheater already has 95% of the information they need sitting on their computer already. All they need to do is figure out how to get it.

Proper network game architecture would solve the majority of cheating that is in existance already. Unfortunately, the customer demands of needing to release a game as both single player and multiplayer seems prevents this architecture from being profitable.

Ragnarok July 18th, 2002 09:57 PM

Re: OT: Cheaters
 
I couldn't agree with you more with everything you said Stone Mill.

Quote:

When you are mature enough to handle losing, you don't get mad and curse for the death of the victor. You appreciate them, learn from them, and congratulate them. Well, maybe you swear a little. http://forum.shrapnelgames.com/images/icons/icon12.gif

This is a game, simply put. Enjoy the experience, good or bad. Revel in what you have done well, and work on what you need to do better. It is ok to lose. Percentages are heavily stacked against you.

<font size="2" face="Verdana, Helvetica, sans-serif">This more so then anything. You may get mad you lost, but you don't as you said "curse the death of the victor", you simply congratulate them and move on, you learn from your loses. I personally enjoy losing, it gives me a chance to look at the way I play, and examine it and see how I could do better; then I look at how the person that beat me played and see how their stratagy worked better then mine and I add it to how I play. But you said it well Stone Mill.

Pax July 18th, 2002 11:01 PM

Re: OT: Cheaters
 
Quote:

Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Hadrian Tyrael S. Aventine:
Actully, multiplayer testing for cheats would be acceptable in my mind if both parties are involved in the testing.

<font size="2" face="Verdana, Helvetica, sans-serif">I also have no problem if people want to test multiplayer cheats in your mind. I just don't want them doing it on PBW. http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">What if they were to arrange it specifically with you beforehand ... ? 8)

Quote:

If you have a cheat you want to test, and you need someone to play with you (I can't imagine why, because you can play all sides of a simultaneous game on one PC and test this stuff, but for the sake of argument) then do it via PBEM. There is no difference as far as Se4 is concerned between PBW and PBEM.

Geoschmo

<font size="2" face="Verdana, Helvetica, sans-serif">Some of the trick might be, "lets see if you can find the right tell-tale signs, to indicate HOW the other player is cheating" ... producing a list of "warning signs" that might indicate possible cheating by an opponent Online.

Also, dare I say it, either you or someone else (approved BY you, ofc) should be semi-regularly "testing" PBW's security; hacking into the server itself is merely another potential form of cheating, after all.


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