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Re: Balancing Race Construction
Hardy Industrialists can be worthwhile, depending on how you usually operate, and combined with construction aptitude, can make superlative builders. It is also interesting that it affects only planetary shipyards, so don't replace it. I wouldn't make it any cheaper, either.
I strongly disagree that Propulsion Experts is overvalued. I would say it is actually far too cheap. Should be 1500 or more. Speed, especially FREE speed that is directly ADDED to other speed, is a massive tactical and economic advantage. I think the racial techs are pretty well balanced with equal points. Emotionless has the "happiness refund" and yes it does deny you some easy Jubilant bonuses when things are going well. As soon as you get in a serious war and lose a system or two full of planets, though, you will find out why it is an advantage, as all of your planets go to rioting, your 200-planet empire goes bankrupt in a few turns, all your construction queues halt due to lack of resources, your allies' economies are wrecked by their loss of trade income from you you, and your ships start falling apart and have to be mothballed, etc etc. PvK |
Re: Balancing Race Construction
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Re: Balancing Race Construction
Because they add up. True, if you want to be inside 25% limit, + to construction is better. But if you want to get really fast builders, say 150%, then HI is a must.
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But even at that it is so easy to prevent this from happening. An urban pac center, some warships in orbit, even a couple dozen troops on each planet(my personal fav) will all keep your people quite jubilant right up to the point when the enemy comes and glasses them into nothingness. And a 40% empire wide[EDIT:Oops, this should be 20%, but that's still pretty darn good] bonus to resource production is nothing to snif at. That and a 200 planet empire against a 200 planet empire of emotionless people and you won't have to worry about them glassing your planets and making your people unhappy, cause you will be glassing theirs. http://forum.shrapnelgames.com/images/icons/icon7.gif Of course with your mod, troops don't make the pop happy, so perhaps there may be more of a use for the emotionless trait. But in the stock game I just dont' see it. Other than maybe for role play reasons. But if you use it, you have to work harder at the economics. Geoschmo [ July 25, 2002, 00:30: Message edited by: geoschmo ] |
Re: Balancing Race Construction
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Re: Balancing Race Construction
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Geoschmo |
Re: Balancing Race Construction
"But a 20% empire wide bonus to production is still nothing to snif at. Not when it is so easy to get, and costs you nothing in racial points"
Actually only a 10% bonus IIRC. Emotionless gets you Happy effect. Assuming that wasn't changed too? Phoenix-D |
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So I guess my whole point is very nearly been made moot. Although I would still never spend 3000 points for it when I can keep my people jubilant for nothing (in racial points anyway). I suppose if it were made cheap enough in a mod it would make some sense, but even then likely not. I guess it just depends on if the 10% empire wide production bonus is worth it to you that you don't mind a little the little bit of micromanagment it takes to make your people love you. http://forum.shrapnelgames.com/images/icons/icon7.gif To me it's not. Geo |
Re: Balancing Race Construction
BUMP!
People are talking a lot about this lately, and I was just doing a search to find prior discussions for my "PvK Balance" mod which I'm working on. So, I thought I'd bump this up so interested folks could check out the old discussion. PvK |
Re: Balancing Race Construction
Oh, I should add a reply to Geo's later Posts on this thread.
The two 200-planet empires at war, one Emotionless. If the Emotionless one loses any number of planets or ships, it will keep on producing and constructing normally with the remaining planets. If the non-Emotionless one ever has a setback and loses a fair number of planets and/or ships, it will be vulnerable to having ALL of its remaining planets go to rioting and produce and construct nothing. That's pretty valuable (unless you always win http://forum.shrapnelgames.com/images/icons/icon12.gif ). PvK |
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