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Re: ship limits and surrender
Don't forget, you can mothball the ships you build, and save them for wartime.
Zero maintenance during peacetime, so all you need is time to build up 20,000 ships. |
Re: ship limits and surrender
And, you can retrofit and repair mothballed ships, so they are never out of date.
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Re: ship limits and surrender
As a side note I've always questioned the 'ship limit' about numbers of ships. IMO, the limit should be based on tonnage and not sheer numbers of ships. That way, if you set the limits low, a player that focuses on small, fast ships is not penalized in late games.
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Re: ship limits and surrender
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Re: ship limits and surrender
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If I configure my attack fleets with 30 cruisers (and below), and you configure your fleets with 10 dreadnaughts, who's going to hit the ship limit first? Even though our actual 'tonnage' may be equal, I am at a disadvantage if the ship limits are low. |
Re: ship limits and surrender
i think i could hit the unit limit by building copious amounts of mines even on a high limit game, most people hit 1000 easy and if you build maybe 2000 mines and put them all on one WP (to wipe out the enemy cause no one is gonna be prepped for that) then you could hit that, or try 2000 WP's to defend your special WP.
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Re: ship limits and surrender
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You could lay a "deep" minefield with 100 on the warp point, 100 in each adjacent sector, and so on. |
Re: ship limits and surrender
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from Settings.txt: </font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Maximum Mines Per Player Per Sector := 100 Maximum Satellites Per Player Per Sector := 100</pre><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif"> [ August 02, 2002, 17:58: Message edited by: Krsqk ] |
Re: ship limits and surrender
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Geoschmo |
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