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-   -   Cloaking question (http://forum.shrapnelgames.com/showthread.php?t=6794)

jimbob August 1st, 2002 05:02 AM

Re: Cloaking question
 
Ooooh My head.

><
~~

I read the entire thread... if only I'd started with SJ's Last posting.

dumbluck August 1st, 2002 11:07 AM

Re: Cloaking question
 
Quote:

Originally posted by Ed Kolis:
Hmm, I've run into another snag... What is the point of a level 1 cloak in anything but EM-Active? According to what I read in the manual it seems such a cloak would have no effect unless there were a level 1 scanner in EM-Active - ships start with level 1 scan in EM-Active and level 0 in everything else, right? Or do they start with level 1 in everything? If that were true, then you'd need a level 1 cloak in everything in order to be invisible from even the lowliest satellite! But there's no level 1 EM-Passive scanner, or level 1 Psychic scanner... all the scanners start at level 2. So what IS the point of a level 1 cloak in something other than EM-Active? http://forum.shrapnelgames.com/image...s/confused.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Ok.
</font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Your ship has no scanners. EM-active detection 1, 0 to all other types.</font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">I put an EM-active cloak on my ship, which grants EM-2 cloak.</font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Now your ship can't see mine.</font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">You put a temporal scanner level 1 on your ship.</font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Now you can see mine again, even though I have a cloaking device. I need temporal cloaking 2 to be able to hide again.
    </font>
<font size="2" face="Verdana, Helvetica, sans-serif">That is the usefullness of level 1 scanners. (Except for EM-active lev 1, of coarse. They come standard on all ship hulls. Is that moddable?)
Now tell me, did I completely mis-understand your question?

Ed Kolis August 1st, 2002 08:12 PM

Re: Cloaking question
 
Good, that's what I've picked up from this thread. So now I have Em-Active scanners going from level 2 to level 5 (so they can detect ships in nebulas with cloak level 5, and mines with level 5 stealth), and all the other scanners go from level 1 to 4. And the various cloaks go from level 2 to 4. That should work...

dumbluck August 2nd, 2002 12:13 PM

Re: Cloaking question
 
In that case, your highest scanner will beat your highest cloak.

Just out of curiosity, why don't you have any level 1 cloaks (for the other cloak/scan types)?

Ed Kolis August 2nd, 2002 07:54 PM

Re: Cloaking question
 
Quote:

Originally posted by dumbluck:
In that case, your highest scanner will beat your highest cloak.

<font size="2" face="Verdana, Helvetica, sans-serif">Yep, isn't that the way it works in the unmodded game?

Quote:


Just out of curiosity, why don't you have any level 1 cloaks (for the other cloak/scan types)?

<font size="2" face="Verdana, Helvetica, sans-serif">Well, wouldn't they be useless? A level 1 scanner could see through them...

Phoenix-D August 2nd, 2002 08:33 PM

Re: Cloaking question
 
"Well, wouldn't they be useless? A level 1 scanner could see through them..."

But since a ship (probably) doesn't have all level 1 scanning by default, you still need to install the scanner.

Phoenix-D

Ed Kolis August 3rd, 2002 01:38 AM

Re: Cloaking question
 
Well, what exactly would a level 1 cloak block? A level 0 scan? I don't think that level 0 scans count for seeing things with... or DO they?

Phoenix-D August 3rd, 2002 04:53 AM

Re: Cloaking question
 
It would block a ship WITHOUT scanners from seeing the ship- assuming they don't start with scanners in everything, of course.

Phoenix-D

Krsqk August 3rd, 2002 05:08 AM

Re: Cloaking question
 
Let's see if we can simplify this:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> Actv Pass Grav Temp Psyc
Scanner 1 0 0 0 0
Cloak 2 0 0 0 0
--Cloak wins

Actv Pass Grav Temp Psyc
Scanner 1 1 0 0 0
Cloak 2 0 0 0 0
--Scanner wins

Actv Pass Grav Temp Psyc
Scanner 1 0 0 0 0
Cloak 0 1 0 0 0
--Scanner wins

Actv Pass Grav Temp Psyc
Scanner 1 0 0 0 0
Cloak 2 1 0 0 0
--Cloak wins (EM), redundant cloaking</pre><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Level 1 cloaks won't provide any benefit, since lvl 0 doesn't detect anything--lvl 1 is the lowest effective level. Thus, the lowest practical cloak level is lvl 2, since level 1 is redundant.

dumbluck August 3rd, 2002 09:53 AM

Re: Cloaking question
 
Why is Level 1 redundant??? http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/image...s/confused.gif If a ship starts with 0 in everything but Active EM, then level 1 will hide you, IF you also have a higher cloak in Active EM. If my Active EM cloak beats your scanner, it may be quicker for you to research, say, level 1 Passive EM sensors than it would to research level 2 Active EM sensors. Either way would let you see my Active EM cloaked ships, but If you're pressed for time, the quickest sensor that would defeat my cloak is best.

And splitting cloaking/scanning techs up like this would have the fringe benefit of making Scanners more useful. (How else are you going to be able to remain undetected and yet know for sure that you ARE undetected...

[ August 03, 2002, 08:54: Message edited by: dumbluck ]


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