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-   -   Nasty Drone Bug Reported (http://forum.shrapnelgames.com/showthread.php?t=6806)

capnq July 31st, 2002 09:10 PM

Re: Nasty Drone Bug Reported
 
OK, I've done some testing. It looks like a mine that does as least twice as much damage as the drone ought to be able to take will kill the drone, otherwise the drone will shrug off the mines.

This is quite a bit worse than I expected, but I still don't think it's a game killer.

In my tests, a small mine with two Mine Warheads II (400 points damage) would kill a small drone that should have only taken 200, but not one that could take 210. A small mine with one Mine Warhead II and one Mine Warhead III (500 points) would kill the latter drone.

[Edit] BTW, IMO some of those "cosmetic UI changes" in Gold make managing my designs in my v1.49 PBW game seem tedious by comparison.

[ July 31, 2002, 20:16: Message edited by: capnq ]

Baron Munchausen July 31st, 2002 10:05 PM

Re: Nasty Drone Bug Reported
 
This might be a side effect of the way shields are handled with units. With ships, shields are NOT counted when you are attacked by mines. Does this drone have shields? The shields might be included in its damage totals even when it is hit by mines because of the 'short cut' inclusion of shield damage into the units damage total.

Fyron July 31st, 2002 10:12 PM

Re: Nasty Drone Bug Reported
 
Capnq, the warheads do damage separately, not combined. The 200 damage warheads on your mines was unable to damage the 210 drone. This is why the first mine did nothing. It wasn't comparing 400 to 210, but 200 to 210 and 200 to 210. The second mine only destroyed the drone because it's second warhead could do 300 damage by itself, which is more than the drone could take.

Wardad August 1st, 2002 06:36 PM

Re: Nasty Drone Bug Reported
 
Just for grins,

I designed a Shielded drone III and an Armored drone III.
I placed the in the combat simulator and read the Stats.

The shielded one had 375 shield points and 350 hit points. ???
The Armored one had 450 hit points. (2 level III crystaline armor, 60 kt of space, 300kt hit points)

I wish I had more time to take them for a test drive. I bet either one could sweep level III mine warheads.

capnq August 1st, 2002 08:35 PM

Re: Nasty Drone Bug Reported
 
Quote:

Capnq, the warheads do damage separately, not combined.
<font size="2" face="Verdana, Helvetica, sans-serif">Aha! That makes a lot more sense than my double-damage interpretation. Wish I'd remembered that before I spend all that time testing.

When dumbluck mentioned that very thing at the beginning of the thread, I misinterpreted it as each mine's damage rather than each warheads'.

dumbluck August 2nd, 2002 12:10 PM

Re: Nasty Drone Bug Reported
 
http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/blush.gif

Krsqk August 2nd, 2002 06:39 PM

Re: Nasty Drone Bug Reported
 
IIRC, the way mine warheads do damage has been fixed in the new patch.

Baron Munchausen August 2nd, 2002 11:13 PM

Re: Nasty Drone Bug Reported
 
It would be more accurate to say 'changed' than fixed. It turns out there's an interesting bug. Users of mines would have enjoyed this new method of calculating damage. It resulted in a sort of 'squared damage' effect. http://forum.shrapnelgames.com/images/icons/icon12.gif So more changes are necessary for mines. Hopefully not much.

dumbluck August 3rd, 2002 10:35 AM

Re: Nasty Drone Bug Reported
 
Ooooooooow. Minesweepers would have been just a bit more important then.....


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