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-   -   Question about stacking for units/fighters/sats/etc. (http://forum.shrapnelgames.com/showthread.php?t=6818)

Singollo July 31st, 2002 03:59 PM

Re: Question about stacking for units/fighters/sats/etc.
 
Quote:

Close, but no cigar. We're talking about damage structure, not tonnage structure. Armor III, for example has a tonnage structure of 10kt, but a damage structure of 40kt, so one piece of Armor III donates 40kt of damage structure to the unit. Most components damage and tonnage structure are equal, but not armor. Thus the advantage of armor.
<font size="2" face="Verdana, Helvetica, sans-serif">D'oh! That's right, of course. Silly me. Thanks for the reminder.

Quote:

Re: #1 intentional?
Well, MM has already fiddled with the unit ability stacking, so I would say that it is intended until told otherwise.
<font size="2" face="Verdana, Helvetica, sans-serif">That's good enough for me. No need to search too hard for something that will deprive me of useful stacking abilities....

Thanks everyone.

Graeme Dice July 31st, 2002 10:52 PM

Re: Question about stacking for units/fighters/sats/etc.
 
Quote:

I did my testing with Groups of 1, 2, and 5 fighters against a point defense V.[/QB]
<font size="2" face="Verdana, Helvetica, sans-serif">Use a more damaging weapon that a point defense V and you will see the difference between unshielded and shielded fighters. A massive mount anti-proton beam should be able to kill more than one fighter if shields were treated exactly the same as armour.


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