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Re: Are fleet/ship training facilities all that useful?
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Re: Are fleet/ship training facilities all that useful?
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Build new ships. Assigne 2 or 3 of the hgihly-trained ships as "Task Force Command Ships" into the same fleet (ideally, you trained the peacetime fleet in Groups of 2 or three, each in their own fleet). Now, while you might expand your fleet to five or ten times normal size, your ships ALL still benefit from being highly-trained (thanks to the "leader" ships), AND, you have a stable fo trained FLEETS to put them into. Assuming you wanted to go order-of-magnitude higher in fleet strength ... and wanted, oh, 200 ships ... then for peacetime, train 20 ships, in ten fleets of 2 ships each. When you build / unmothball the other 180 ships, they ALL benefit as if they'd been sitting there trainign up to 20%. Once one set of "leaders" is trained, ofc, if yo're still at peace ... mothball 'em and start a new set of trainees. If you're ever fortunate enough to get to 40% ship with someone, and they have a neural net ... you get to 40% ship with EVERY ship in teh same fleet. IMO the benefit of the neural net is GREAT, if you can only expect to train SOME of your ships. If you can expect to fully train them ALL, of course (psychic race relyign SOLELY on their system-wide training facilities), then it's a waste of space, ofc. Quote:
Even in the midst of a war, if you have a ship hit 40% or 50% ship experience, consider pullign it BACK fromt eh fighting, to merge into a large fleet of raw recruits. If you can, then they can skip ALL their training, and (so long as the actual legendary ship survives) gain teh FULL benefit of that legendary ship's experience. 8) Quote:
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Re: Are fleet/ship training facilities all that useful?
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Hmm. That puts me in mind of a component to add; is there a component ability that can add to the hit/miss chances of ALL ships in the same fleet, the way the Neural Net does ... but using a -specific- bonus%, rather than based on experience? If so, a "Flag Bridge" or "War Room" or the like might be a nice idea ... http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Are fleet/ship training facilities all that useful?
I think that the 'Combat Modifier - System' ability works on a component. So you could have a single ship or base with both a 'Combat Intelligence Center' and the NCN act as a super-command center.
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Re: Are fleet/ship training facilities all that useful?
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Re: Are fleet/ship training facilities all that useful?
Baron... For the value improvement. I always stacked them and built 5 per planet...( on large and huge planets )
Is your modification greater than 3% ??? |
Re: Are fleet/ship training facilities all that useful?
Well, it's always possible to stack them. It's good that they do stack, too. But I don't generally bother. If you need more resources that badly and don't have other options then you've probably already lost the game. http://forum.shrapnelgames.com/images/icons/icon7.gif
And no, I've not increased the enrichment rate. I think 3 percent annual is plenty. |
Re: Are fleet/ship training facilities all that useful?
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Ringworlds or the like, though ... those I might rack up -lots- of them, 5 or even 10. Why not, after all? 8) Not like I'd be hurting for ROOM to build other stuff on huge places like those ... ! http://forum.shrapnelgames.com/images/icons/icon10.gif |
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