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Re: RCEs & Non-Newtonian in a QNP Universe
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Re: RCEs & Non-Newtonian in a QNP Universe
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Geoschmo |
Re: RCEs & Non-Newtonian in a QNP Universe
Right, I'm not making a case for the existence of such a weapon within the game's framework; I'm just responding to the reference to the galaxy gun with a "hey that would be pretty cool" comment. I have no idea how one would go about modding such a ship....it would involve the creation of a component that, when used (outside of combat of course), destroys the ship upon which it is mounted in addition to the planet. Is that kind of thing even possible?
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Re: RCEs & Non-Newtonian in a QNP Universe
Hmmm, IIRC the planet destroyer doesn't destoy the ship itself. So I think that would require a hardcode change. There is a "component destroyed on use" ability, but I don't think there is a "ship destroyed on use" ability. Colony ships and ring/sphere world comps do that, but it's inherrant. It's not a separate ability.
Steallar destroyers destroy the ship, but it's incidental because everything in the system is destroyed by the act of destroying the sun. The comp itself doesn't destroy the ship I think. Geoschmo |
Re: RCEs & Non-Newtonian in a QNP Universe
Hmm. What about the self-destruct device component? How does that work? I never build ships with self-destructs, so I confess to complete ignorance of how they function. I know that it's an option that you can choose from the scrap/analyze/etc. window, but does it have any sort of "use" ability to it? If so, this hypothetical new component could simultaneously perform the "destroy planet" and "self-destruct" functions.
This is all kind of silly, of course, because a weapon like this would be fairly ridiculous. Being able to destroy a planet from halfway across the quadrant, or even from just a few systems away, is kind of ludicrous. It's fun speculation, though. |
Re: RCEs & Non-Newtonian in a QNP Universe
LoL that might be nice. I was toying with that idea also of planet killers killing the ship. I was also thinking of making certain Ra'Shrakil ships ( In LR mod) able to survive Sun-destroyers.As for killing all life in the planet youll see alot of those in LR i have some warheads that singe a planet to a crisp killing anything on it and rendering it useless. Nice thread though. And BTW a lil OT but whats a good speed for a FTL ship?
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Re: RCEs & Non-Newtonian in a QNP Universe
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Heheheheeheheeheheehe. I love physics humor. http://forum.shrapnelgames.com/image...s/rolleyes.gif |
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