![]() |
Re: Questions, part 5
Quote:
However, it can be fairly easily added to a mod. How it works is that: 1) You build a normal space yard. 2) You build a facility without spaceyard abilities. 3) You mod an upgrade for that second facility that has some spaceyard abilities. 4) You can freely upgrade that second facility into the third facility, and the spaceyard rates will add up. |
Re: Questions, part 5
Quote:
Oh, and analysing a mine layer could give me mines I, but it wouldn't give me the construction tech that is normally required to gain access to the mines tech tree. |
Re: Questions, part 5
Aha. Sneaky indeed. When you say that the "spaceyard rates add up", does this include manufacturing rates as well as repair rates?
Quote:
|
Re: Questions, part 5
I think it's just space yard ability that the game won't allow you to have more than one of on a planet. The repair ability is completely seperate from the spaceyard ability, it just happens that in the standard game they are both used on the same facility. There's nothing to stop modding a "repair" facility into the game, which can fix ships but not build them.
multiple facilities with repair abilities on a single planet *do* stack their repairs, as proven by the cultural centrews in Proportions mod. Another way to get the effect you want (sort of) is to build spaceyards on a planet and all of it's moons. |
Re: Questions, part 5
Quote:
No one checked to see if it was a bug or if it was a Heavy Carrier (requires Fighters V) with Fighters III (requires Fighters III) that took him from I to II to III. Or if he was 0.1 turns away from researching fighters II, got there with the Analyze then immediately applied the research points to II to get to III. Which is what I always try to do deliberately. After all, you don't want the same technology as someone else, you want to be at least a little bit better http://forum.shrapnelgames.com/images/icons/icon10.gif Muh ha ha ha. [ August 02, 2002, 17:04: Message edited by: Arkcon ] |
Re: Questions, part 5
Quote:
|
Re: Questions, part 5
Quote:
|
Re: Questions, part 5
Ouch. I thought that had something to do with why my drones were mysteriously being scrapped with an "out of supplies" message even though the drones weren't moving anywhere at all.
Quote:
|
Re: Questions, part 5
Quote:
[ August 06, 2002, 16:05: Message edited by: DirectorTsaarx ] |
All times are GMT -4. The time now is 08:49 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.