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Re: Black Hole! Panic stations!
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Note that your work around may still fail, if the ships Last movement point that turn places it on the warp point out. Anyways, even though black holes are unfair to the AI -- I think they're fun. They add variety, a little bit of drama ( Do we have the supplies to cross ? Can we repair engines in time to escape? Captain, the light cruiser is too damaged -- we have to cut it free from the fleet before we're lost as well. Captain ? Captain ? Sir ?) Then there's those crazy ship commaders of mine, shutting down those engines and letting the the ship coast in to save supplies, activating them just two sectors away from certain destruction -- "Commander, we must activate the engines now, or we'll be destroyed" "Orders from the Emperor have not arrived yet" "You fool, can't you see he's forgotten us and left us to die !" "You're out of line Sub-commander, stand down!" *Crunch* Uhh, oops. Sorry 'bout that guys. Heh. [ August 02, 2002, 16:48: Message edited by: Arkcon ] |
Re: Black Hole! Panic stations!
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"Events: Hey, Stupid! You've left a fleet in a black hole system without any orders! Maybe it's time you got some sleep!" |
Re: Black Hole! Panic stations!
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Black Hole! Panic stations!
....is what my ship captains must be saying. I'm in a PBW game (simultaneous turns), and I'm sending ships through a black hole system regularly, and for some reason they are clearing their orders.... looks random but I just don't know for sure. I've had them set to warp through several systems and this one is in the middle.
It's nippy, because if I wasn't such a micromanager I would have just lost my repair ship to the black hole. |
Re: Black Hole! Panic stations!
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If they moved a couple spaces before losing orders, that would be strange. Although it could be that an enemy warped in, clearing your ship orders, and then the enemy ship got sucked into the black hole and destroyed before you saw it during your turn. |
Re: Black Hole! Panic stations!
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Re: Black Hole! Panic stations!
The safe way to explore new warppoints is to give an order to "warp" through, and then "move" back to the known side of the warppoint. And give that order when you have at least 2 MP and are standing on the safe side of the WP.
Unless there are mines, an enemy defense force, or it is a damaging warppoint, you will peek in, gaining the system map, and return before anything bad can happen. |
Re: Black Hole! Panic stations!
Now if only the AI were smart enough to mark black hole systems as 'no transit' once it had explored them...
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Re: Black Hole! Panic stations!
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You just can't win when you try to help out the AI. |
Re: Black Hole! Panic stations!
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Looks to me like this is the AI's "plan" -- if anything it does can be called a plan. Build lots of stuff and throw it at the enemy, anywhere and anyway it can. For example, "Ooo... I lost 3/4 of my fleet to mines" A human player might run away to regroup, the AI instaed just tries the best it can with what's left. Which of the two is the best plan -- the one that works in the end. With the bonus we give the AI, it's method works pretty good. Like many people I would like to see a more intelligent AI. As it stands now it makes some good decisions, something like ... IF (enemy ships are N light cruisers) then send (N+2 destroyers) else wait (more ships built) and If (ships blow up due to mines) then research (minesweepers),build them, send them to minefield. If only the AI were capable of ... If (damageing warp point) then research (Armor and repair), build them, include with fleets exploring warp point. or If (two nebulas systems in a row) then build (extra supply storage) else (put weapon instead) Right now, there is only some limited planning, and only against certain enemy threats not against demands of the galactic environment. |
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