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-   -   Proportions 2.4.2 released (http://forum.shrapnelgames.com/showthread.php?t=6871)

oleg August 7th, 2002 11:25 AM

Re: Proportions 2.4.2 released
 
Actually, argument with +10 to hit does not hold: both WMG and HEM have even bigger to hit bonuses and are scaled up. T.C. definetly needs it too. It is just too underpowered now.

Hmm, what is the hidden advantage of Temporal ?
system-wide combat bonus, right ?

PvK August 7th, 2002 06:23 PM

Re: Proportions 2.4.2 released
 
I'll do a detailed numeric comparison comparing to others, and probably add higher level Versions as a result.

The system combat bonus is another good one you didn't mention, but there is something else that I consider quite powerful but I think most players don't think of and see/notice is as good as it is.

PvK

DirectorTsaarx August 7th, 2002 09:12 PM

Re: Proportions 2.4.2 released
 
Quote:

Originally posted by PvK:
I'll do a detailed numeric comparison comparing to others, and probably add higher level Versions as a result.

The system combat bonus is another good one you didn't mention, but there is something else that I consider quite powerful but I think most players don't think of and see/notice is as good as it is.

PvK

<font size="2" face="Verdana, Helvetica, sans-serif">Well, the only things left are the "cheaper" Version of the Null-Space Cannon (but with shorter range and less damage), the Shield Accelerators (very high on the temporal tech tree, though), and the quad-damage-to-shields weapon. That Last is the one I like best; fires every round, good range (7 at max tech), the quad damage to shields makes it as powerful as most shield-only weapons against shields, and then it can do normal damage. All in the same space as an Anti-Proton Beam.

Also, I don't usually bother with the combat bonus facility against the AI, because I'm rarely fighting in my own systems...

PvK August 8th, 2002 04:18 AM

Re: Proportions 2.4.2 released
 
Tsaarx almost got it.

Spoo August 8th, 2002 08:14 AM

Re: Proportions 2.4.2 released
 
The happiness facility?

Fyron August 8th, 2002 09:49 AM

Re: Proportions 2.4.2 released
 
Temporal Scanners. You get them much sooner than you would get Hyper Optics, Tachyon Scanners, or Gravitic Scanners.

PvK August 8th, 2002 10:40 AM

Re: Proportions 2.4.2 released
 
See how many neat things Temporal has? http://forum.shrapnelgames.com/images/icons/icon12.gif But one of their most powerful and I think usually overlooked hasn't been mentioned yet. ... unless I'm nuts. http://forum.shrapnelgames.com/images/icons/icon12.gif

PvK

oleg August 8th, 2002 02:20 PM

Re: Proportions 2.4.2 released
 
In standard SE IV small time distorsion bLast is IMHO the best fighter weapon. It is weaker than say small telikinetic projector or small electric discharge, but against heavily shielded battlecruisers and battleships, sTDB performs much better.
In Proportions it is not as powerfull though.

On the other hand, regular TDB is a nice weapon. In normal SE IV PPB is a no-brainer before phased shields but then everybody would have decent shield depletors. Hence, there is no much use for TDB. In proportions good PPB take a long time to research and TDB certainly has its use.

DirectorTsaarx August 8th, 2002 03:51 PM

Re: Proportions 2.4.2 released
 
Quote:

Originally posted by oleg:
In standard SE IV small time distorsion bLast is IMHO the best fighter weapon. It is weaker than say small telikinetic projector or small electric discharge, but against heavily shielded battlecruisers and battleships, sTDB performs much better.
In Proportions it is not as powerfull though.

On the other hand, regular TDB is a nice weapon. In normal SE IV PPB is a no-brainer before phased shields but then everybody would have decent shield depletors. Hence, there is no much use for TDB. In proportions good PPB take a long time to research and TDB certainly has its use.

<font size="2" face="Verdana, Helvetica, sans-serif">I agree about the small TDB. Size, damage & range same as small DUC (well, actually the small DUC has worse range at level 1); however, that 4x damage to shields still holds. So a Small TDB 3 will do 60 damage to shields at range 2, in a 3kT package. And the small shield depleter 3 will only do 15 kt damage (in a 2kT package).

However, I'd have to disagree about TDB not being as useful as shield depleters + another weapon. The TDB does almost as much damage as the shield depleter at highest levels (TDB is better than the shield depleter at level 1 ! ), and goes on to do internal damage as well. Besides, by the time everyone else has phased shields and the standard shield depleters, temporal has the shield accelerator...

oleg August 8th, 2002 04:18 PM

Re: Proportions 2.4.2 released
 
I did not check it myself yet but wonder if anybody can answer this question: fighters use shields as part of structure (related thread - http://www.shrapnelgames.com/cgi-bin...;f=23;t=006412 ), so what happens when TDB or small TDB hits fighters stack ? Does 4X shield damage have any effect ?


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