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-   -   Which mod is best? (http://forum.shrapnelgames.com/showthread.php?t=6902)

Growltigga August 9th, 2002 01:27 AM

Re: Which mod is best?
 
How do you combine TDM and Fyron's mod.

I have TDM on tap, I think I have the mod launcher, where do I get Fyron's mod and how do I combine them?

Fyron August 9th, 2002 01:52 AM

Re: Which mod is best?
 
Krsqk, yes, I did. You should too. http://forum.shrapnelgames.com/images/icons/icon7.gif The more people that request a feature, the more likely it is that it gets added.

DocShane August 9th, 2002 06:14 AM

Re: Which mod is best?
 
Puke has created his "Junkyard" mod. This is an interesting diVersion from the other mentioned mods. As a veteran of both "Junkyard" games he has hosted, I can heartily advise any SEIV player to give his next game a swing.

Junkyard eliminates research. Put simply, all planets have ruins. Each ruin can award as few as 1 tech or as many as 7 techs per colonization. He has a system to compute the number of techs and actual research points awarded, and it is totally random. This creates a game where colonization becomes the key the to survival. Furthermore, you come across races who have widely differing technological achievements. Not to say that it is unequal, but it is kind of weird to come across Escorts outfitted with wave motion guns, or Dreadnaughts that can boast only level 2 DUC's. I attacked one player who had nothing larger than Frigates, and had to mount his PPB's on light carriers. They contained no fighters, the fighter bays served merely as primitive armor.

I can't see this mod playing well against the computer. But that gives me an idea to waste another few hours on the computer giving it a fling.

oleg August 10th, 2002 01:32 AM

Re: Which mod is best?
 
Interesting. Where it is ? It reminds me playing Moo2 as uncreative - most interesting and unpredictable race trait !

Puke August 10th, 2002 02:12 AM

Re: Which mod is best?
 
thanks Doc. Oleg, you can find the mod in the files section of the PBW server. I have had a request to start JYW3. I may tweak the mod to incorporate one of the popular tech-tree mods like Porportions or the TechMod, and run it on Gold. On the other hand, if few people can play on Gold, it will probably stay on 1.49


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