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Re: Sphereworlds and Ringworlds
Quote:
**Gives Arkcon a cookie** It all sounds good to me. http://forum.shrapnelgames.com/images/icons/icon7.gif One of my favorite things to do with sphere worlds/ringworlds is to assign them as homeworlds to AI races at the beginning of the game (via the map editor). It makes them into meatier opponents. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Sphereworlds and Ringworlds
Quote:
**Gives Arkcon a cookie** It all sounds good to me. http://forum.shrapnelgames.com/images/icons/icon7.gif One of my favorite things to do with sphere worlds/ringworlds is to assign them as homeworlds to AI races at the beginning of the game (via the map editor). It makes them into meatier opponents. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I was expecting a short grumble and comment on how dull the ring world and sphere world are once you've built one. But hey, I'll admit, I build them from time to time too. |
Re: Sphereworlds and Ringworlds
Quote:
**Gives Arkcon a cookie** It all sounds good to me. http://forum.shrapnelgames.com/images/icons/icon7.gif One of my favorite things to do with sphere worlds/ringworlds is to assign them as homeworlds to AI races at the beginning of the game (via the map editor). It makes them into meatier opponents. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">and it gives you a jucy piece of pre-developed real estate if you can capture one from the AI... hmmm, think of that in a porportions game. it would take a LOT of troops, but all those home world cultural facilities... The AI wouldn't even need a bonus. |
Re: Sphereworlds and Ringworlds
[ August 29, 2002, 18:56: Message edited by: Arkcon ] |
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