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-   -   Planet Plague (http://forum.shrapnelgames.com/showthread.php?t=6928)

Q August 11th, 2002 08:02 AM

Re: Planet Plague
 
Quote:

Originally posted by Krsqk:
Planets with zero pop work just like planets colonized with zero pop--you get the planet, but you can't do anything.
<font size="2" face="Verdana, Helvetica, sans-serif">No, when the population has died completely from a plague (not from food contamination in contrast) the colony will disappear.

Arkcon August 11th, 2002 03:07 PM

Re: Planet Plague
 
Quote:

Originally posted by Q:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Krsqk:
Planets with zero pop work just like planets colonized with zero pop--you get the planet, but you can't do anything.

<font size="2" face="Verdana, Helvetica, sans-serif">No, when the population has died completely from a plague (not from food contamination in contrast) the colony will disappear.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">That's right, plagued colonies disappear when the polulation dies. As far as I've seen lately, the neutron bomb is the only weapon that leaves empty colonies.

Edit: corrected accidental mispelling, honest totally accidental

[ August 12, 2002, 01:53: Message edited by: Arkcon ]

Jmenschenfresser August 12th, 2002 08:04 PM

Re: Planet Plague
 
Quote:

AFAIK, you can't mod how quickly a plague kills pop, except by setting the damage level higher (range Plague Level 1 to Plague Level 5). I think the algorithm is hardcoded for actual per-turn deaths--but Level 5 is definitely a ton more effective than Level 1.
<font size="2" face="Verdana, Helvetica, sans-serif">Yea, I see your point. Guess I was thinking of Food Contamination.

I wonder if plague takes into consideration damage points per 1 million pop....or is it just flat reduction of population regardless? Will have to check that.

Baron Munchausen August 12th, 2002 09:50 PM

Re: Planet Plague
 
There's no way to test it. Plague is a 'special' damage type that only works against population and is only calculated between turns. Some formula based on the level of plague is used to calculate how many population to remove.

Once again, this is overly simplistic. Not only does it have the exact same effect on every population, regardless of any difference in 'resistance' that different races might have, it seems to kill about the SAME number each turn. There is no 'expanding epidemic' effect as there would be with a real disease.

[ August 12, 2002, 20:53: Message edited by: Baron Munchausen ]

Ed Kolis August 14th, 2002 05:32 PM

Re: Planet Plague
 
What's the damage amount on the plague bombs do anyway? They all do 15 damage - what effect would it have if I changed that?

Baron Munchausen August 14th, 2002 06:13 PM

Re: Planet Plague
 
You'd do that much more damage on the initial hit. This is ONLY the damage counted in combat, not the plague damage. It's just there to make the AI actually use the weapon. http://forum.shrapnelgames.com/images/icons/icon7.gif Call it 'collateral' damage from the delivery device. Sure, you'll hit a few people with the aerosol canisters but the real point to the attack is to deliver the plague.


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