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-   -   Official SE:IV Gold Patch 2 thread... (http://forum.shrapnelgames.com/showthread.php?t=6957)

HEMAN August 12th, 2002 07:22 AM

Re: Official SE:IV Gold Patch 2 thread...
 
YEAH!!!!! http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif

Ferengi Rules of Acquisition #79 Beware of the Vulcan greed for knowledge.

vonManstein August 12th, 2002 11:13 AM

Re: Official SE:IV Gold Patch 2 thread...
 
Coooool!!!!

There is still work on SEIV - great news - really great news.

A lot of very useful improvements.

Go on, with that good work! http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

oleg August 12th, 2002 03:40 PM

Re: Official SE:IV Gold Patch 2 thread...
 
6. Added - Added a flag to the Shield Components decsription so that they will
show the true shields generated taking into account any mounts.
____________________________

What is this ? Is it possible to use mounts for shield generators like weapons ? I am lost.

geoschmo August 12th, 2002 03:42 PM

Re: Official SE:IV Gold Patch 2 thread...
 
Quote:

Originally posted by oleg:
6. Added - Added a flag to the Shield Components decsription so that they will
show the true shields generated taking into account any mounts.
____________________________

What is this ? Is it possible to use mounts for shield generators like weapons ? I am lost.

<font size="2" face="Verdana, Helvetica, sans-serif">It's not now, but with the new patch it will be. http://forum.shrapnelgames.com/images/icons/icon10.gif

tesco samoa August 12th, 2002 04:15 PM

Re: Official SE:IV Gold Patch 2 thread...
 
Ok beta testers... When will you list all the new mount info...

... Modders are at your mercey...

gravey101 August 12th, 2002 06:10 PM

Re: Official SE:IV Gold Patch 2 thread...
 
&gt;Version 1.76:
&gt;2. Changed - If you change treaties with another &gt;race and you were at a Trade
&gt;alliance or better, and you change to a Trade &gt;alliance or better,
&gt;then you retain the same Trade %.

&gt;Again, this sounds like the way its always been. &gt;What is being changed here?

Previously if you downgraded an alliance, say from partnership to T&R, the trade level would be reset to 0%. I assume this is what is being fixed.

One question on the mine levels. When this patch is applpied to exisitng games, will 100+ mineflieds remain at this level or be reduced? I assume the patch just affects future creation.

Baron Munchausen August 12th, 2002 06:23 PM

Re: Official SE:IV Gold Patch 2 thread...
 
Quote:

Originally posted by oleg:
6. Added - Added a flag to the Shield Components description so that they will
show the true shields generated taking into account any mounts.
____________________________

What is this ? Is it possible to use mounts for shield generators like weapons ? I am lost.

<font size="2" face="Verdana, Helvetica, sans-serif">New to this patch is shield mounts. You can now have 'economics of scale' for shields as well as weapons. Now we can have true 'capital ships' with offense and defense capabilities that smaller ships are just not capable of. Of course, to maintain balance the cost should be a bit more rather than less per point of shields/weapon damage. But that's a mod issue.

The 'flag' is a substitution like you see in the events or intel files. [%ShieldPointsGenerated] gets turned into the actual shield power after mount modification so that the ability description in the information screen is still accurate.

With the new mount capabilities and Emissive Armor finally working like it did in SE III (damage is subtracted before being applied to the armor even if the damage is greater than the Emissive ability) we've got a vastly more interesting combat system in this patch.

[ August 12, 2002, 20:57: Message edited by: Baron Munchausen ]

Baron Munchausen August 12th, 2002 06:27 PM

Re: Official SE:IV Gold Patch 2 thread...
 
Quote:

Originally posted by tesco samoa:
Ok beta testers... When will you list all the new mount info...

... Modders are at your mercey...

<font size="2" face="Verdana, Helvetica, sans-serif">It's in the header of the CompEnhancement.txt file like all the previous info was.

[ August 12, 2002, 17:28: Message edited by: Baron Munchausen ]

gravey101 August 12th, 2002 06:29 PM

Re: Official SE:IV Gold Patch 2 thread...
 
will shield mounts be available is the basic game then or only modded games ?

Pax August 13th, 2002 12:13 AM

Re: Official SE:IV Gold Patch 2 thread...
 
Quote:

Originally posted by Baron Munchausen:
With the new mount capabilities and Emissive Armor finally working like it did in SE III (damage is subtracted before being applied to the armor even if the damage is greater than the Emissive ability) we've got a vastly more interesting combat system in this patch.
<font size="2" face="Verdana, Helvetica, sans-serif">Some questions, on the off-chance someone among the beta test group might know the answers:

Is the Emissive Armor ability stackable with itself, in teh manner that Crystalline Armor and Organic Armor works better and better the more of it you appky to a ship?

If so ... *shudder* ... Starbases with 100 Emissive Armor III's (leaving 1500kT for their own equipment) ... the first 2000 damage goes away ... ?!?

Also, is the Emissive Armor's ability in teh patch going to be per ATTACK, or per COMBAT TURN?


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