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-   -   Questionable components. (http://forum.shrapnelgames.com/showthread.php?t=7022)

dumbluck August 16th, 2002 11:07 AM

Re: Questionable components.
 
Quote:

Originally posted by Baron Munchausen:
Most of us 'fanatics' remember the oddities of damage allocation in SE IV posted in a thread some time ago.
<font size="2" face="Verdana, Helvetica, sans-serif">Oh, this thread?

And here is a minor correction.

So, what, you're calling me a fanatic now??? http://forum.shrapnelgames.com/images/icons/tongue.gif

[ August 16, 2002, 10:07: Message edited by: dumbluck ]

Baron Munchausen August 16th, 2002 08:38 PM

Re: Questionable components.
 
Yeah, if you're interest is intense enough that you can remember and find that thread, I'd say you qualify as a fanatic. Most people don't give a flip about computer games, and would far more easily remember what movies their favorite starlets expose their tits in than what keywords are needed to find a thread on a technical aspect of a wargame.

Ed Kolis August 18th, 2002 04:27 AM

Re: Questionable components.
 
Now isn't it true that Emissive Armor applies its emissive ability to any component, in other words if you have 1 emissive armor and 50 regular components/armors, and one of the other components happens to get hit (maybe it was an armor piercing weapon) then it still emisses the damage? I ask this because I'm modding an emissive shield generator that has no "Armor gets hit first" ability and without the ability to transfer its emissive ability the "shield" would be useless.

dumbluck August 18th, 2002 08:16 AM

Re: Questionable components.
 
Quote:

Originally posted by Baron Munchausen:
Yeah, if you're interest is intense enough that you can remember and find that thread, I'd say you qualify as a fanatic. Most people don't give a flip about computer games, and would far more easily remember what movies their favorite starlets expose their tits in than what keywords are needed to find a thread on a technical aspect of a wargame.
<font size="2" face="Verdana, Helvetica, sans-serif">Heh. The keyword for finding the threads was easy. It's called "bookmarked". http://forum.shrapnelgames.com/images/icons/icon10.gif

oleg August 18th, 2002 08:38 AM

Re: Questionable components.
 
Quote:

Originally posted by Ed Kolis:
Now isn't it true that Emissive Armor applies its emissive ability to any component, in other words if you have 1 emissive armor and 50 regular components/armors, and one of the other components happens to get hit (maybe it was an armor piercing weapon) then it still emisses the damage? I ask this because I'm modding an emissive shield generator that has no "Armor gets hit first" ability and without the ability to transfer its emissive ability the "shield" would be useless.
<font size="2" face="Verdana, Helvetica, sans-serif">Yes, EA works regardless what component, armor or not is hit. Read about my tests in "emissive armor" thread. In fact, proportions' EA is exactly what you are modding - emissive shield generator. There is a trick though - armour piercing weapons, like shard cannons and null-space do not triger EA ability at all. Even if EA is no longer armor.


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