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Re: Newbie Question: Neutal Races
"However what is hard coded is, that neutrals don't colonize outside their original system and only on rare exceptions send ships through warp points."
I think they don't send ships at *all* now. Oh, and don't bother trying to take over a neutral mid-game and make them into a regular race- you give the warp command and your ships will just sit their scraching their heads going "Warp? What's that?" Phoenix-D |
Re: Newbie Question: Neutal Races
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How to keep the AI on friendly terms is difficult though. But at least now you have a reason to try. I can't think of one for each neutral race. The Zynarra Holdings having some sort of freeze ray, I dunno that's kinda dumb, and you couldn't really profit from that. The Tetrak Hedgemony( those Oxy Ice herd sapients) might have some extra tough troops maybe, and you could try to trade for a transport full of them. I suppose if trading with the AI were more reliable, keeping them alive would be more useful. As it stands now, if they like you they'll trade colonization tech for DUC 5, but if the don't they won't even accept a tribute of 2 colonization techs, a planet, star charts, 100000 resources. http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Newbie Question: Neutal Races
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So in your example, the 20 % bonus would be 12,000 for you, 4,000 for the neutral. [ August 17, 2002, 17:09: Message edited by: Arkcon ] |
Re: Newbie Question: Neutal Races
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2). For the default game, flag color may do it. But the flag can be any design for a mod race. But then, someone could make a race with a description "Psycho warrior expansionists", give them a fascinating ship set and make them a neutral. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Newbie Question: Neutal Races
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Re: Newbie Question: Neutal Races
If you want the neutrals to be worthwhile opponents rather than conquer-fodder, play proportions. The economic emphasis on the homeworld means that it is far harder to out-pace and overwhelm them. Also, the fact that they keep all their ships in the home system means that their homeworlds are often better defended than those of other races.
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Re: Newbie Question: Neutal Races
I've taken over neutrals and had them establish colonies outside their home system...
Phoenix, this may be a dumb question, but did you remember to turn AI off for the ex-neutral in the empire options screen? |
Re: Newbie Question: Neutal Races
It was off. It was an entire game on PBW that got screwed up because of that http://forum.shrapnelgames.com/images/icons/icon7.gif may have changed back since
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Re: Newbie Question: Neutal Races
Ok, got a question. Once you download these neutral races, where do you put them? In the races folder, or the neutral folder?
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Re: Newbie Question: Neutal Races
Place new neutral races in the "neutral races" folder...otherwise...unless I am mistaken...they will be treated as full fledged races. and we can't have that now can we? http://forum.shrapnelgames.com/images/icons/icon12.gif
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