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Re: Weapon Platforms @ Warp Point - Newbie Question
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Re: Weapon Platforms @ Warp Point - Newbie Question
Oleg says:
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Actually I did try that! What did you say your address was? http://forum.shrapnelgames.com/images/icons/icon10.gif [ August 19, 2002, 22:07: Message edited by: tbontob ] |
Re: Weapon Platforms @ Warp Point - Newbie Question
I seem to remember a post about warp point defenses where someone did an "oops" by calling a starbase a weapon platform.
A ship with a spaceyard can build a base for warp point defense. |
Re: Weapon Platforms @ Warp Point - Newbie Question
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The fun bit is putting the warp-point stack over a heavily-armed planet and forcing *all* traffic going through that system to pass over a fortress world - preferably a huge breathable world (or RW or SW=-) with a resupply depot, space yard, planetary shielding, a bunch of cargo facilities and dozens and dozens of weapons platforms of every flavour. I usually throw in some mines, fighters, drones, satellites, defence stations, repair stations and a few fleets as well, just for good measure=-) It's a really efficient defence, and there's such satisfaction when your ally declares war on you and suddenly the only way for him to get from A to B is to warp into a system and face several *thousand* individual missiles & guns=-) [ August 20, 2002, 13:37: Message edited by: dogscoff ] |
Re: Weapon Platforms @ Warp Point - Newbie Question
Yes, I was wondering how I got the idea that a Weapons Platform could be dropped off at a warp point.... http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Weapon Platforms @ Warp Point - Newbie Question
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The fun bit is putting the warp-point stack over a heavily-armed planet and forcing *all* traffic going through that system to pass over a fortress world - preferably a huge breathable world (or RW or SW=-) with a resupply depot, space yard, planetary shielding, a bunch of cargo facilities and dozens and dozens of weapons platforms of every flavour. I usually throw in some mines, fighters, drones, satellites, defence stations, repair stations and a few fleets as well, just for good measure=-) It's a really efficient defence, and there's such satisfaction when your ally declares war on you and suddenly the only way for him to get from A to B is to warp into a system and face several *thousand* individual missiles & guns=-)</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">It sounds like a good location for Manticore system in Honor Harrington Mod ! |
Re: Weapon Platforms @ Warp Point - Newbie Question
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The fun bit is putting the warp-point stack over a heavily-armed planet and forcing *all* traffic going through that system to pass over a fortress world - preferably a huge breathable world (or RW or SW=-) with a resupply depot, space yard, planetary shielding, a bunch of cargo facilities and dozens and dozens of weapons platforms of every flavour. I usually throw in some mines, fighters, drones, satellites, defence stations, repair stations and a few fleets as well, just for good measure=-) It's a really efficient defence, and there's such satisfaction when your ally declares war on you and suddenly the only way for him to get from A to B is to warp into a system and face several *thousand* individual missiles & guns=-)</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">It sounds like a good location for Manticore system in Honor Harrington Mod !</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">In real big games (the ones that i like to play http://forum.shrapnelgames.com/images/icons/shock.gif ), i use this strategy normaly http://forum.shrapnelgames.com/images/icons/tongue.gif Is a easy way to destroy enemy fleets with little cost. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Weapon Platforms @ Warp Point - Newbie Question
Originally by Dogscoff:
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The fun bit is putting the warp-point stack over a heavily-armed planet and forcing *all* traffic going through that system to pass over a fortress world - preferably a huge breathable world (or RW or SW=-) with a resupply depot, space yard, planetary shielding, a bunch of cargo facilities and dozens and dozens of weapons platforms of every flavour. I usually throw in some mines, fighters, drones, satellites, defence stations, repair stations and a few fleets as well, just for good measure=-) It's a really efficient defence, and there's such satisfaction when your ally declares war on you and suddenly the only way for him to get from A to B is to warp into a system and face several *thousand* individual missiles & guns=-) </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Hmmmmmmmmmm... This is the end game. It seems to me your opponent would be wise to use a Gravitational Quantum Resonator to open a new warp point and invade through the newly created warp point. You seem to imply that there is a way of preventing the opening of a new warp point within the system. (Y/N?) The following is only speculation. The only way I can think of doing this and I do not even know if it is at all possible...is to use up all the possible warp points in the system. Like, can you open a warp point in a system and have its end point in the same system? If so, having the beginning and ending warp point in the same system would use 2 sectors of the system. With (13 x 13 = 169) 169 possible warp points, all you would need is (169/2 = 84) 84 gravitational quatum generators to create the 168 in-system created warp points. I do know we can have multiple outgoing warp points. So the question is "Must there be a clear sector for an incoming warp point (end point) of a newly created warp point? If not, then the above is all gibberish! [ August 20, 2002, 15:08: Message edited by: tbontob ] |
Re: Weapon Platforms @ Warp Point - Newbie Question
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Baseships are so slow it makes sense to build some with warp open and close( and repair bays) so they could get around faster. Now however, you can't create a warp point that connects two systems when there already is a warp point that connects the systems. Doing that is a common trick to avoid heavily mined warp points, just create your own. I guess these tricks -- overcomming the slow speed of baseships, avoiding empty systems, bypassing minefields, etc were just seen as exploits that had to be removed from the game. http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/tongue.gif and double http://forum.shrapnelgames.com/images/icons/tongue.gif It seems like every tactic I come up with on my own is an exploit. Sigh, and I so loved my intensive multi planet ship and fleet training facilities http://forum.shrapnelgames.com/images/icons/icon9.gif . http://forum.shrapnelgames.com/images/icons/tongue.gif I say again. http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/tongue.gif [ August 20, 2002, 15:45: Message edited by: Arkcon ] |
Re: Weapon Platforms @ Warp Point - Newbie Question
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