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Re: Zero Population Growth - Fact or Fiction?
Wow! I didn't realize you could bring Population growth down to zero. I think I will incorperate that in my game. Would require players to really keep track of their population and strive for jubilence otherwise you population will be limited. Also, with this implemented, a race could theorectically be eliminated in population yet some of its technology be still around.
LOL... "a long time ago, a race long dead occupied these cities". I love this game! |
Re: Zero Population Growth - Fact or Fiction?
Hmm... with trade, remote mining, and/or mod techniques, an empire could go about its business even without any population. It just wouldn't be able to build things on planets.
PvK |
Re: Zero Population Growth - Fact or Fiction?
PvK: Who said anything about having 0 population? We're talking about 0 population growth here. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Zero Population Growth - Fact or Fiction?
Do mineral miners and the like work on a planet with zero population?
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Re: Zero Population Growth - Fact or Fiction?
I don't THINK so... or maybe I'm thinking of building things...
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Re: Zero Population Growth - Fact or Fiction?
No, they don't. Planets with 0 pop can't do anything except exist. http://forum.shrapnelgames.com/images/icons/icon7.gif Same with Rioting planets.
[ August 21, 2002, 22:05: Message edited by: Imperator Fyron ] |
Re: Zero Population Growth - Fact or Fiction?
And properly they should not work the same with 1 million as with 100 million population. I wish MM would restore the 'population required to operate a facility' option. If you have less than the min per facility then your facilities should operate at a fraction of their normal capaccity -- equal to the fraction of required population present, of course.
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Re: Zero Population Growth - Fact or Fiction?
I don't know, I sort of think the Proportions type mods do a pretty good job of elevating the importance of populations.
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Re: Zero Population Growth - Fact or Fiction?
Ya, Proportions shows how you can have population have a major effect on production. In fact, if you don't want so slow a game, you could just lift the Proportions population curve and nothing else.
It won't effect things like a shrine, scanner, or robot factory, but then again, why should they? What facility actually would require even one million high-tech inhabitants to run it, short of a city... As for planets doing NOTHING without population - not quite true. Resupply depots and component repair still take place with zero population, and I imagine everything besides construction and production do, as well. PvK |
Re: Zero Population Growth - Fact or Fiction?
PvK, that falls under the "existing" Category. http://forum.shrapnelgames.com/images/icons/icon7.gif I probably should have worded that better.
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