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Re: Mothballing: a raison-daitre.
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I do this often just for housekeeping purposes. Fleeting mothballed, or under repair ships with a repair space station. Just makes the screen neater. However, I can see this as an exploit, this may be why bases can no longer fleet. But the exploit is still there -- as long as one ship remains part of a fleet, fleet experience never gets lost. Oh well, we're all on our own recognizance I guess |
Re: Mothballing: a raison-daitre.
Actually, I remove my ships from fleets and mothball them. I often have six or seven fleets with one repair ship in them gaining experience at a training facility.
When I unmothball the ships I just add them to the existing Veteran "Fleets". I guess the more important question is "Does the ship experience stack with fleet experience." G- |
Re: Mothballing: a raison-daitre.
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Re: Mothballing: a raison-daitre.
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Re: Mothballing: a raison-daitre.
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So with full Training, Combat sensors, ECM, and ECM armor the bonus is +100 to hit, +130 ECM. With two equal fleets it all cancels out to +30 ECM for each fleet. Against an equal + Talisman its: -9999999 ECM for your fleet and +30 ECM for Talisman fleet. ------------------------------------------------- So many ugly women, so much time. Got Beer? |
Re: Mothballing: a raison-daitre.
Its raison d'etre (with a funny arrow thing over the e in etre)
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Re: Mothballing: a raison-daitre.
raison d'être
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