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-   -   Mothballing: a raison-daitre. (http://forum.shrapnelgames.com/showthread.php?t=7124)

Arkcon August 23rd, 2002 04:10 PM

Re: Mothballing: a raison-daitre.
 
Quote:

Originally posted by Trajan:
I must need more coffee. KRSQK is right. I knew you couldnt mothball fleets. Hmmmm...

Cheers!
Trajan

<font size="2" face="Verdana, Helvetica, sans-serif">Once you mothballed the ships, they can be added to a fleet. IIRC you have to remove them from the fleet to unmothball, then return to the fleet.

I do this often just for housekeeping purposes. Fleeting mothballed, or under repair ships with a repair space station. Just makes the screen neater.

However, I can see this as an exploit, this may be why bases can no longer fleet. But the exploit is still there -- as long as one ship remains part of a fleet, fleet experience never gets lost.

Oh well, we're all on our own recognizance I guess

Tezzezar August 29th, 2002 09:50 PM

Re: Mothballing: a raison-daitre.
 
Actually, I remove my ships from fleets and mothball them. I often have six or seven fleets with one repair ship in them gaining experience at a training facility.

When I unmothball the ships I just add them to the existing Veteran "Fleets".

I guess the more important question is "Does the ship experience stack with fleet experience."

G-

TerranC August 29th, 2002 10:24 PM

Re: Mothballing: a raison-daitre.
 
Quote:

Originally posted by Tezzezar:
"Does the ship experience stack with fleet experience."
<font size="2" face="Verdana, Helvetica, sans-serif">Almost to the point of rivaling the religious talisman http://forum.shrapnelgames.com/images/icons/shock.gif

Puke August 29th, 2002 11:23 PM

Re: Mothballing: a raison-daitre.
 
Quote:

Originally posted by TerranC:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Tezzezar:
"Does the ship experience stack with fleet experience."

<font size="2" face="Verdana, Helvetica, sans-serif">Almost to the point of rivaling the religious talisman http://forum.shrapnelgames.com/images/icons/shock.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">better, it makes you harder to hit as well as improving your aim.

Wardad August 30th, 2002 12:30 AM

Re: Mothballing: a raison-daitre.
 
Quote:

Originally posted by Puke:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by TerranC:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Tezzezar:
"Does the ship experience stack with fleet experience."

<font size="2" face="Verdana, Helvetica, sans-serif">Almost to the point of rivaling the religious talisman http://forum.shrapnelgames.com/images/icons/shock.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">better, it makes you harder to hit as well as improving your aim.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">A fully trained ship in a fully trained fleet will add the equivalant of Combat sensor II and ECM II.
So with full Training, Combat sensors, ECM, and ECM armor the bonus is +100 to hit, +130 ECM.
With two equal fleets it all cancels out to +30 ECM for each fleet.
Against an equal + Talisman its: -9999999 ECM for your fleet and +30 ECM for Talisman fleet.

-------------------------------------------------
So many ugly women, so much time. Got Beer?

Instar August 30th, 2002 03:11 AM

Re: Mothballing: a raison-daitre.
 
Its raison d'etre (with a funny arrow thing over the e in etre)

Fyron August 30th, 2002 03:15 AM

Re: Mothballing: a raison-daitre.
 
raison d'être


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