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-   -   How do you take over an empty colony? (http://forum.shrapnelgames.com/showthread.php?t=7133)

Grandpa Kim August 25th, 2002 06:47 PM

Re: How do you take over an empty colony?
 
Quote:

Originally posted by Suicide Junkie:
Can't you just attack it with a troop transport?

If you can attack it with ships, surely the transports can capture it...

<font size="2" face="Verdana, Helvetica, sans-serif">Hmm.... Give the troop transport 1 weapon, set strategy to point blank. When the transport is adjacent to the planet, maybe it will drop the troops. Worth a try. http://forum.shrapnelgames.com/images/icons/icon7.gif

Kim

geoschmo August 25th, 2002 07:01 PM

Re: How do you take over an empty colony?
 
No, that doesnt work. If you set your transport to point blank he charges in and zaps the empty colony. Doesn't even try to drop troops unless the strategy is capture planet. And doesn't seem to register there is a colony there if there is no pop and the strategy is set to capture planet. Runs for the corner everytime.

Works fine in tactical, but definetly a bug for simultaneous combat. Has anyone emailed this to Malfador yet I wonder?

Geoschmo

capnq August 25th, 2002 09:40 PM

Re: How do you take over an empty colony?
 
You might be able to get the owner to give or trade it to you, especially if it's an AI.

DirectorTsaarx August 26th, 2002 10:14 PM

Re: How do you take over an empty colony?
 
Quote:

Originally posted by Grandpakim:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Suicide Junkie:
Can't you just attack it with a troop transport?

If you can attack it with ships, surely the transports can capture it...

<font size="2" face="Verdana, Helvetica, sans-serif">Hmm.... Give the troop transport 1 weapon, set strategy to point blank. When the transport is adjacent to the planet, maybe it will drop the troops. Worth a try. http://forum.shrapnelgames.com/images/icons/icon7.gif

Kim
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">There's a similar problem if you create a "troop transport" with neutron beam weapons (pop. only damage) and low-tech troops. Once the ship reduces the planet population to 0, the combat will generally end, even though the colony still "exists", because the combat engine doesn't account for 0-pop colonies with intact facilities. You can force the issue in tactical by attacking a second time and manually dropping troops, but I don't know a way to force the issue in strategic.

Grandpa Kim September 14th, 2002 07:32 AM

Re: How do you take over an empty colony?
 
Some new info, fresh from one of my PBW games. I sent a "capture" fleet in blind to take a planet in another system. As it turned out, the planet had 0 pop. ... but I captured it anyway! There were two other empty colonies in the system so I tried to capture them the next turn and was successful on only one of them. Still, two outta three ain't bad.

So what did these two colonies have in common? ..... Facilities! Of the third planet, I have no idea, but it seems quite likely it had no facilities. This evidence is thin, but I think a colony needs either population or facilities to be eligible for capture.

Oh, BTW, although my fleet took NO action against the third planet, merely passed through, no combat log, it is now uncolonized and open for recolonization. Weird.

Kim


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