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-   -   Cant figure this out. (http://forum.shrapnelgames.com/showthread.php?t=7217)

Q August 30th, 2002 10:57 AM

Re: Cant figure this out.
 
Quote:

Originally posted by Slick:
ok, now I am confused again. If the "alien" race does get angered over being part of my race, then they are retaining some of their racial traits. The Happiness and AI_Anger files don't explicitly talk about this and I don't know if they even apply - if it is true that they lose their racial traits.

Does anyone know for sure 100% the answer to the question: Do captured alien colonists behave EXACTLY like one of yours except for atmosphere breathing? They sure SEEM to get pissed off easily.

<font size="2" face="Verdana, Helvetica, sans-serif">Nobody except MM knows something 100% sure about SE IV http://forum.shrapnelgames.com/images/icons/icon12.gif .
But as far as I know there are only two differences of captured population to your own: the atmosphere they breathe and the "natural decrease for other races" of happiness as stated in your race happiness file. The latter I tested not long ago and it seems to work indeed.

minipol August 30th, 2002 12:35 PM

Re: Cant figure this out.
 
Quote:

If the transport is full, and they're still rioting -- well, just wrestle between your conscience and the ol' jettison cargo button.
http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="Verdana, Helvetica, sans-serif">That's just plain cruel but quite effecitive. I'll haver to remember this one next time the population is "questioning my authority" http://forum.shrapnelgames.com/images/icons/icon12.gif

dogscoff August 30th, 2002 02:08 PM

Re: Cant figure this out.
 
Quote:

That's just plain cruel but quite effecitive. I'll haver to remember this one next time the population is "questioning my authority"
<font size="2" face="Verdana, Helvetica, sans-serif">I swear the only reason MM put that feature in is to satisfy power-crazed sickos like us http://forum.shrapnelgames.com/images/icons/icon10.gif

Krsqk August 30th, 2002 05:28 PM

Re: Cant figure this out.
 
By default, native populations have an anger decrease, while all enemy populations have an anger increase. They're not keeping their own characteristics, though; you could mod a special happiness trait for your race, and even standard alien races would follow your happiness type.

Q August 30th, 2002 06:32 PM

Re: Cant figure this out.
 
Quote:

Originally posted by Krsqk:
By default, native populations have an anger decrease, while all enemy populations have an anger increase. They're not keeping their own characteristics, though; you could mod a special happiness trait for your race, and even standard alien races would follow your happiness type.
<font size="2" face="Verdana, Helvetica, sans-serif">It is a little bit more complicated as explained in a other topic on happiness:
The standard negative value of happiness decrease for your races moves the happiness towards indifferent. The standard positive value of happiness decrease for foreign races moves their happiness toward extremes, either angry or jubiliant. You could call this a choleric behaviour.
And your are right if the two values of the natural decrease are identical the happiness of your race and foreign races you captured will be identical.

Slick August 30th, 2002 06:37 PM

Re: Cant figure this out.
 
believe it or not, what I usually do is just that - jettison the colonists because dealing with rioting is too much of a pain. I am trying to find a good reason to keep them.

oleg August 30th, 2002 07:41 PM

Re: Cant figure this out.
 
Quote:

Originally posted by Slick:
believe it or not, what I usually do is just that - jettison the colonists because dealing with rioting is too much of a pain. I am trying to find a good reason to keep them.
<font size="2" face="Verdana, Helvetica, sans-serif">You must play Proportions then - every 1m of different atmosphere aliens are priceless, I always buy another 6pack of beer when I get them !

[ August 30, 2002, 18:42: Message edited by: oleg ]

mottlee August 30th, 2002 07:55 PM

Re: Cant figure this out.
 
Quote:

Originally posted by dogscoff:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">
That's just plain cruel but quite effecitive. I'll haver to remember this one next time the population is "questioning my authority"

<font size="2" face="Verdana, Helvetica, sans-serif">I swear the only reason MM put that feature in is to satisfy power-crazed sickos like us http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Open Airlock!..........POOF!

http://forum.shrapnelgames.com/images/icons/icon10.gif

I just leave my troops on the planet for a turn and all is fine http://forum.shrapnelgames.com/images/icons/tongue.gif

[ August 30, 2002, 18:56: Message edited by: mottlee ]

Gryphin August 30th, 2002 08:10 PM

Re: Cant figure this out.
 
Reguarding the mood of captured planets.
Frequently I have captured a planet and the race is Happy. I have noticed this happens in systems where I enter and capture within just a few turns. Planets in the same system that are captured sevearl turns later seem to be less accepting of their Liberation.
I'm speculating that the "Liberated" populous has the same mood from befor it was "Liberated" The longer my ships are there the worse the mood of the population.
Am I off base here?

tbontob August 31st, 2002 02:37 PM

Re: Cant figure this out.
 
Hi Q http://forum.shrapnelgames.com/images/icons/icon7.gif

Quote:

Originally posted by Q:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Krsqk:
By default, native populations have an anger decrease, while all enemy populations have an anger increase. They're not keeping their own characteristics, though; you could mod a special happiness trait for your race, and even standard alien races would follow your happiness type.

<font size="2" face="Verdana, Helvetica, sans-serif">It is a little bit more complicated as explained in a other topic on happiness:
The standard negative value of happiness decrease for your races moves the happiness towards indifferent. The standard positive value of happiness decrease for foreign races moves their happiness toward extremes, either angry or jubiliant. You could call this a choleric behaviour.
And your are right if the two values of the natural decrease are identical the happiness of your race and foreign races you captured will be identical.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">In the thread "Happiness...driving me to dispair", I paraphrased Q's research on a empires native population as follows:
Quote:

Hmmmmmmmmm....

So what I hear Q telling us about the natural increase/decrease in happpiness is:

If your planet is
a) Indifferent
no change in the happiness state of the planet.
b) Happy or Jubilant
-2% change in the happiness of the planet.
c) Rioting, Angry or Unhappy
+2% change in the happiness of the planet.

The above is based on how we mortals view happiness (i.e. the greater the percentage, the greater the happiness)

Using MM's viewpoint where sublime happiness is 0%, the arithmetic signs above would have to be reversed.
<font size="2" face="Verdana, Helvetica, sans-serif">Essentially, all things being equal, the native population of a empire will move towards an "indifferent" happiness state.

Q says this changes with a alien population. http://forum.shrapnelgames.com/images/icons/icon7.gif He seems to be saying there is no self-centering process with an captured population of an alien race. http://forum.shrapnelgames.com/image...s/confused.gif Y/N?

If yes, then in a peaceful race, wouldn't the two processes cancel each other out and all things being equal wouldn't the state of the alien population be either "happy" or "unhappy" but would not proceed any further to either extreme (i.e. Jubilant or rioting)?

Of course, the situation is different if one is running a "bloodthirsty race" or "neutral race" as the two processes do not cancel each other out.

Editing note: The 2 processes for a Peaceful empire are:
1) Natural decrease - own empire (as discribed above.) which is 20 points or 2%
2) Natural decrease - others which is 20 points or 2%

#1 above changes for a "bloodthirsty race" being 2 points or .2% and for a "neutral race" being 50 points or 5%

[ August 31, 2002, 14:27: Message edited by: tbontob ]


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