Ed Kolis |
September 14th, 2002 11:41 PM |
Re: Combatting Telekinetic races
Quote:
Originally posted by Wardad:
The AS has a limited range, the damage rating is actually % chance to subvert, and a they have a very long reload time. The % chance to subvert is lower at long range. Like all direct fire weapons there is a chance to miss that increases with distance. When the AS are finally maxed out in development and placed on the larger weapon mounts the chance to subvert goes to 100%.
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<font size="2" face="Verdana, Helvetica, sans-serif">WHAT?!?! http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif Are you serious? So boarding parties, security stations, and crew quarters are no defense?!? And here I thought it was the number of marines or security stations it could convert! Guess I'll have to redo the whole part of my ongoing mod where I redid boarding parties to be 1-square allegiance subverters!!!
Quote:
Master Computers are actually cost effective for the larger hulls. But... the computer virus (CV)is an incredably effective weapon. I heard if you have both the MC and Crews the crews can't be converted until the MC is destroyed. It can be an effective combination
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<font size="2" face="Verdana, Helvetica, sans-serif">Funny, I thought the MC ship could be converted after the MC is destroyed even if it didn't have a crew, because the MC provided the "immune to conVersion" ability, so losing the MC loses the ability - even though it wouldn't work that way in real life (with no crew to convert, the ship cannot be captured by telepathy)
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