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Re: ship and planet capture
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Re: ship and planet capture
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Where you might have a problemn though is if the planet has defenses and you don't have any ships with weapons that can hit them your troop transport is going to rush in unsupported and might get pasted. Quote:
Geoschmo |
Re: ship and planet capture
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"3) as (1) above, but set ships (and Ships (no weapons)) to break formation: troop ship will head directly to the planet, instead of waiting until all WPs are destroyed" This is probably the option I'll use - I'd rather accidentally glass the planet than lose ships, in this case... |
Re: ship and planet capture
"Thanks for running a test... Did you set Ships (no weapons) to break formations?"
Ships with no weapons ALWAYS break and run for the corner; they will never stay in formation regardless of that check box. I don't know how BP fit into this. |
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