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Re: Quantum reactor
Yeah, removing the quantum reactors and replacing them with power plants that generate a fixed amount (maybe mods on supply generation could be a nice addition to nebula/storm effects) would also be a nice feature. For some reason I like the idea of a giant solar collecting support ship equipped with a repair bay flying alongside every clump of battleships.
Another nice feature would be little racial experience bonuses. It would be wrong to base these bonuses on total experience, but it would be nice to base them on experience gained within that game. But these are all hard coded things that Aaron would have to step in to change. |
Re: Quantum reactor
Any ship with a quantum reactor has "unlimited" or infinite supplies.
At the end of the turn, it shares supplies with the fleet. Infinite supplies divvied up amongst 100 ships leaves an infinite amount per ship. So, they all get filled up to max, and the QR ship still has an infinite amount of supplies left. |
Re: Quantum reactor
Why do people keep restating what I have already said?
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Re: Quantum reactor
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When I do it its usually 'cause my brain is low on caffiene. |
Re: Quantum reactor
But if you had a fleet with an infinite number of ships in it all with quantum reactors producing an infinite number of supplies would your monkey be able to reproduce all the works of Shakespeare? http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Quantum reactor
only if a tree falls in the forest and doesn't make noise.
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Re: Quantum reactor
"Why do people keep restating what I have already said?"
Well, the way you said it implied a possibly infinite sequence of "supply sharing" events... |
Re: Quantum reactor
If this thread turns into an infinite number of replies - I'm going to Tibet! http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: Quantum reactor
I ... can't.... .... resist..... AHHHHHHHHHH!
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Re: Quantum reactor
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