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-   -   Quantum reactor (http://forum.shrapnelgames.com/showthread.php?t=7368)

Mylon September 15th, 2002 04:32 PM

Re: Quantum reactor
 
Yeah, removing the quantum reactors and replacing them with power plants that generate a fixed amount (maybe mods on supply generation could be a nice addition to nebula/storm effects) would also be a nice feature. For some reason I like the idea of a giant solar collecting support ship equipped with a repair bay flying alongside every clump of battleships.

Another nice feature would be little racial experience bonuses. It would be wrong to base these bonuses on total experience, but it would be nice to base them on experience gained within that game.

But these are all hard coded things that Aaron would have to step in to change.

Suicide Junkie September 15th, 2002 09:41 PM

Re: Quantum reactor
 
Any ship with a quantum reactor has "unlimited" or infinite supplies.
At the end of the turn, it shares supplies with the fleet. Infinite supplies divvied up amongst 100 ships leaves an infinite amount per ship. So, they all get filled up to max, and the QR ship still has an infinite amount of supplies left.

Fyron September 15th, 2002 10:11 PM

Re: Quantum reactor
 
Why do people keep restating what I have already said?

Arkcon September 15th, 2002 10:56 PM

Re: Quantum reactor
 
Quote:

Originally posted by Imperator Fyron:
Why do people keep restating what I have already said?
<font size="2" face="Verdana, Helvetica, sans-serif">Deja vu all over again http://forum.shrapnelgames.com/images/icons/icon10.gif

When I do it its usually 'cause my brain is low on caffiene.

geoschmo September 15th, 2002 11:04 PM

Re: Quantum reactor
 
But if you had a fleet with an infinite number of ships in it all with quantum reactors producing an infinite number of supplies would your monkey be able to reproduce all the works of Shakespeare? http://forum.shrapnelgames.com/images/icons/icon12.gif

Slick September 15th, 2002 11:33 PM

Re: Quantum reactor
 
only if a tree falls in the forest and doesn't make noise.

Suicide Junkie September 16th, 2002 12:00 AM

Re: Quantum reactor
 
"Why do people keep restating what I have already said?"

Well, the way you said it implied a possibly infinite sequence of "supply sharing" events...

Elowan September 16th, 2002 12:24 AM

Re: Quantum reactor
 
If this thread turns into an infinite number of replies - I'm going to Tibet! http://forum.shrapnelgames.com/images/icons/tongue.gif

dumbluck September 16th, 2002 06:36 AM

Re: Quantum reactor
 
I ... can't.... .... resist..... AHHHHHHHHHH!

Quote:

To Infinity, and BEYOND!
<font size="2" face="Verdana, Helvetica, sans-serif">

Fyron September 16th, 2002 07:32 AM

Re: Quantum reactor
 
Quote:

Originally posted by Suicide Junkie:
"Why do people keep restating what I have already said?"

Well, the way you said it implied a possibly infinite sequence of "supply sharing" events...

<font size="2" face="Verdana, Helvetica, sans-serif">That was just explaining it using what Dumbluck had suggested happening. I showed how that would keep tipping off all the ships until they were full. As I said, that isn't how it is actually programmed to happen, just an extension of Dumbluck's idea. http://forum.shrapnelgames.com/images/icons/icon7.gif


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