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Re: Pirates and Nomads
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Re: Pirates and Nomads
True jimbob- but they also make larger targets.
Phoenix-D |
Re: Pirates and Nomads
I do have a question about the mod, SJ. I have run into at least two ship components that have no pictures, and when you click on them for a description, you get a blank screen and an error. Is there anywhere I can download new files for these? I've seen this for Neural Tendrils and the Heavy Bombardment Missile so far.
[ September 17, 2002, 01:10: Message edited by: Rainstorm ] |
Re: Pirates and Nomads
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Re: Pirates and Nomads
Thanks Geo. What threw me was I had most of the new components working fine, just a few had no graphics.
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Re: Pirates and Nomads
Argh, sorry to keep posting these problems I am having. I loaded the new images from the image packs, and as the readmes said, I removed the old files like Components in favor of the new files, now my saved games won't load, it gives me an error saying it can't find the Components file. Do I need to rename the newcomponents to just components?
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Re: Pirates and Nomads
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Re: Pirates and Nomads
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Re: Pirates and Nomads
"There is much more flexibility in such a system, allowing for more diversity in movement. With the big engines, you would get movement rates like 3, 6, 9, instead of anywhere between 1 and 9."
No. You make an engine that gives 1 MP, and make it, oh, 20000t. (the point is that it's too big to use). Then you make a mount for each ship size, restrict it to only that ship size. It reduces the engine size to an appropriate number. It's just like standard SE4 movement (minus movement bonuses), only the engines themselves get bigger as the ships do. |
Re: Pirates and Nomads
That's not quite the system Pax had proposed. I'd still prefer to have 30 engines than 3.
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