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-   -   A Questionaire - redux (http://forum.shrapnelgames.com/showthread.php?t=7394)

Askan Nightbringer September 18th, 2002 04:18 AM

Re: A Questionaire - redux
 
Weapon or Facility -- Value/Strategic/Tactical

Long Range Scanners -- 0 'Send in an old ship
ECM unit -- 10 'Essential
Combat sensor -- 10 'Essential
Tractor/repulse beam -- 2 'I tend to use smaller ships
Scattering armor -- 10 'Essential
Stealth armor -- 10 'Essential + excellent early on
Cloaking -- 0 'Waste of space. Use stealth armour
Tachyon (engine destroying) cannon -- 4 'When they ignored shields they were an 8
Frigates -- 7 'Test the strength of an enemy fleet
APB cannon -- 3 'Offence and defence rule. Damage is secondary
Null space cannon -- 5 'Ditto

> Name your favorite ship type/size and why.
Light cruisers coz thats where you get the heavy mount. I stop researching ship construction for a while after I get here. Later on I use battlecruisers and battleships. With a speed advantage you can sometimes avoid slower fleets.

> How far do you research propulsion and why?
General up to level 1 contra. Late in the game if I have nothing better to research I'll go to quantum 1

> Do you use training facilities and why?
Always. Bar the religious talisman you live and die on your ships offensive and defensive capability. Its probabaly different against the AI but I wouldn't know.

Cheers,
Askan

Elowan September 18th, 2002 07:59 AM

Re: A Questionaire - redux
 
Let me add two more to the list:
</font>
  1. <font size="2" face="Verdana, Helvetica, sans-serif">Emissive armor -- NA/__/__</font>
  2. <font size="2" face="Verdana, Helvetica, sans-serif">Shields -- NA/__/__
    </font>
<font size="2" face="Verdana, Helvetica, sans-serif">Forgot to add them to the mix.

Baron Grazic September 18th, 2002 08:01 AM

Re: A Questionaire - redux
 
1. Emissive armor -- NA/0/0 - Still only using SE IV 1.49
2. Shields -- NA/10/10

Perhaps Master Computers should also be added to the list?

[ September 18, 2002, 07:02: Message edited by: Baron Grazic ]

Katchoo September 18th, 2002 05:24 PM

Re: A Questionaire - redux
 
Emissive armor -- NA/8/8
Shields -- NA/10/10

Now in regards to Training Facility, what exactly does it do in games solely against the AI using mostly Tactical combat? Does it increase/decrease hit percentages? I thought Training Facilities only helped out when playing against other players and when using Strategic Combat.

I haven't played on PBW yet so i've never felt the need to build Training Facilities http://forum.shrapnelgames.com/images/icons/tongue.gif

Gandalph September 18th, 2002 05:52 PM

Re: A Questionaire - redux
 
Quote:

Originally posted by Elowan:
First part: On a scale of 1-10 with '0' being 'no value' plz rate the importance of the following (in your experience) in SEIV:

Weapon or Facility -- Value/Strategic/Tactical
</font>
  1. <font size="2" face="Verdana, Helvetica, sans-serif">Long Range Scanners -- NA/_0_/_0_</font>
  2. <font size="2" face="Verdana, Helvetica, sans-serif">ECM unit -- NA/_10_/_10_</font>
  3. <font size="2" face="Verdana, Helvetica, sans-serif">Combat sensor -- NA/_10_/_10_Unless you are religious, then Talisman.</font>
  4. <font size="2" face="Verdana, Helvetica, sans-serif">Tractor/repulse beam -- NA/_0_/_0_</font>
  5. <font size="2" face="Verdana, Helvetica, sans-serif">Scattering armor -- NA/_5_/_5_Always on larger bases for the defense boost.</font>
  6. <font size="2" face="Verdana, Helvetica, sans-serif">Stealth armor -- NA/_10_/_10_As early as possible for cloaking.</font>
  7. <font size="2" face="Verdana, Helvetica, sans-serif">Cloaking -- NA/_0_/_0_</font>
  8. <font size="2" face="Verdana, Helvetica, sans-serif">Tachyon(believe you mean ID here) (engine destroying) cannon -- 1.67 or earlier NA/_10_/_10_ - 1.78 NA/_7_/_7_</font>
  9. <font size="2" face="Verdana, Helvetica, sans-serif">Frigates -- NA/_3_/_3_</font>
  10. <font size="2" face="Verdana, Helvetica, sans-serif">APB cannon -- NA/_8_/_8_</font>
  11. <font size="2" face="Verdana, Helvetica, sans-serif">Null space cannon -- NA/_4_/_4_ </font>
  12. <font size="2" face="Verdana, Helvetica, sans-serif">Emissive armor -- NA/_0_/_0_</font>
  13. <font size="2" face="Verdana, Helvetica, sans-serif">Shields -- NA/_10_/_10_ But not until Phased. In PBW and TDM solo PPB's are used alot.</font>
  14. <font size="2" face="Verdana, Helvetica, sans-serif">Master Computer -- NA/_6_/_6_ Against Psychic it is a must have.

    </font>
<font size="2" face="Verdana, Helvetica, sans-serif">Second part:
</font>
  1. <font size="2" face="Verdana, Helvetica, sans-serif">Name your favorite ship type/size and why.
    Battle Cruisers - They have excellent speed and good enough weaponry to even beat baseships if trained. I also use Light Cruisers for colony, defense, and support.</font>
  2. <font size="2" face="Verdana, Helvetica, sans-serif">How far do you research propulsion and why?
    Quantum 1, as stated earlier, fastest and by this time don't worry about resources</font>
  3. <font size="2" face="Verdana, Helvetica, sans-serif">Do you use training facilities and why?
    In PBW it is a must to have fully trained fleets in battle. In solo play, I don't bother.
    </font>
<font size="2" face="Verdana, Helvetica, sans-serif">Thanks! http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">

Elowan September 18th, 2002 06:13 PM

Re: A Questionaire - redux
 
Quote:

Originally posted by Baron Grazic:
Perhaps Master Computers should also be added to the list?
<font size="2" face="Verdana, Helvetica, sans-serif">This shows what happens when I haven't had my second cuppa - I had had that on the list, but it dissapeared.

Thanks everyone for your answers to date. This is turning out to be very informative and I would suggest that all newbies (like myself) take heed.

Quote:

Third part:
<font size="2" face="Verdana, Helvetica, sans-serif"></font>
  1. <font size="2" face="Verdana, Helvetica, sans-serif">Master computer -- NA/__/__
    -- if you use an MR, do you add an Auxillary Bridge? -- Y/N

    I add an AB to my larger ships with MC since MCII only costs 20kt and the AR 10kt. I do that in the event that the ship gets infected with a virus.
    </font>
  2. <font size="2" face="Verdana, Helvetica, sans-serif">Good idea or bad and why?
    </font>
  3. <font size="2" face="Verdana, Helvetica, sans-serif">Smallest ship with QR -- __?
    -- And speaking of computers - </font>
  4. <font size="2" face="Verdana, Helvetica, sans-serif">do you research Computer Complexes? Y/N.
    -- Reason?
    </font>
<font size="2" face="Verdana, Helvetica, sans-serif">

[ September 18, 2002, 17:42: Message edited by: Elowan ]

Undertakr September 18th, 2002 06:44 PM

Re: A Questionaire - redux
 
ECM unit -- 8
Combat sensor -- 8
Tractor/repulse beam -- 1
Emissive armor -- 5
Shields -- 7
Scattering armor -- 7
Stealth armor -- 1
Cloaking -- 1
Tachyon (engine destroying) cannon -- 8
Frigates -- 1
APB cannon -- NA (never used it)
Null space cannon -- 10

How far do you research propulsion and why? Usually max it just because I can.
Do you use training facilities and why?
Never, because I have use the two most overpowered items in the game, Null Space and the Talisman. The only way to counter that combination (of course I have PD's too) is to double my ship output and then catch me.

- takr

- takr

Elowan September 18th, 2002 06:56 PM

Re: A Questionaire - redux
 
Since the original questionaire is long and since I've made some edits (added what I should have included in the first place) -- is there anyway to use a link to jump to the original msg? That would seem better than [Bump]ing it. I could use the page 2 URL but that doesn't take you to the questionaire itself just to the top of the page.

Ed Kolis September 18th, 2002 07:33 PM

Re: A Questionaire - redux
 
First part: On a scale of 1-10 with '0' being 'no value' plz rate the importance of the following (in your experience) in SEIV:

Weapon or Facility -- Value/Strategic/Tactical

Combat sensor -- NA/10/10 unless you are Religious
Tractor/repulse beam -- NA/5/5 - nice for star bases to shoot enemies away with then push them out of the enemy's weapons range, but otherwise not very useful
Shields -- NA/10/10 unless enemy likes PPB
Emissive armor -- NA/8/8 - I have 1.78 so -30 to every attack is helpful
Scattering armor -- NA/4/4 - too bulky, use Scanner Jammer instead, though +15 to defense is nice
Stealth armor -- NA/7/7 - it's a cheap cloak for early on, but it loses its value as soon as the enemy discovers penetrating scanners
Cloaking -- NA/7/7 - unless you research it soon the enemy will probably have penetrating scanners already, but if you do get lucky you can wreak some havoc http://forum.shrapnelgames.com/images/icons/icon10.gif
Tachyon (weapon destroying) cannon -- NA/??/?? - never used it, figure, why not destroy the whole ship anyway! http://forum.shrapnelgames.com/images/icons/icon10.gif
Ion Dispersal (engine destroying) cannon -- NA/??/?? - never used it, I guess it might be good for use in a combo with repulsor beams or something...
Frigates -- NA/5/5 - they make good scout ships but that's about it
APB cannon -- NA/7/7 - a decent weapon but the PPB is better, if somewhat shorter-ranged
Null space cannon -- NA/5/5 - Only if the enemy is really big on defenses. Divide 60 damage by a 3 turn reload rate and you're only getting 20 damage a turn! (Then again, take a look at the Shard cannon... it doesn't even pierce shields and it only gets up to 35 damage!)

Second part:

How far do you research propulsion and why? Quantum Engine I - what's the point of QE II and III? Oh boy, I spend hundreds of thousands of research points and what do I get? My engines are 40 minerals cheaper! http://forum.shrapnelgames.com/image...s/rolleyes.gif That's why I made a Holly Hop Drive at the maximum level of propulsion...
Do you use training facilities and why? Yes, they give you a +20 to attack and defense, though it takes a while to train your ships...
do you research Computer Complexes and why?? Yes, +30 to research plus another +30 from the system complexes is a BIG boost to research!

Third part:

Master computer -- NA/8/8 - Saves space and minerals on larger ships, and protects against subverters! Yay!
-- if you use an MR, do you add an Auxillary Bridge? -- Y/N What is a MR? Do you mean MC? If so then no, I hardly ever use auxiliary command anyway... I never even thought of putting one with a MC!

I add an AB to my larger ships with MC since MCII only costs 20kt and the AR 10kt. I do that in the event that the ship gets infected with a virus.

Good idea or bad and why?

Wouldn't you still have a big movement penalty from the lack of life support or crew quarters? I don't remember the exact penalties (what is it, reduced to 1 if no bridge, cut by 1/2 if no LS, cut by 1/2 again if no CQ, reduced to 1 if no supply?) but it's probably not worthwhile, unless your ships have 12 movement or something...

Smallest ship with QR -- __? Hardly ever research resupply anyway, but if I did get QR I would probably put one QR escort in every fleet.

Elowan September 18th, 2002 08:00 PM

Re: A Questionaire - redux
 
Guys - you're doing great! http://forum.shrapnelgames.com/images/icons/icon10.gif

I'm learning a lot and it's helping to crystallize some of my own ideas/trends.

For example: QR - I've been putting it on Lt. Cruiser and up, but one on a heavily armed/shielded/armored excort vessel of cruiser size with 1-2 in each fleet would leave me 20 kt/ship for armor, MC or ... on all other ships.

I've added this to the original questionaire:

Quote:

Third part:
<font size="2" face="Verdana, Helvetica, sans-serif"></font>
  1. <font size="2" face="Verdana, Helvetica, sans-serif">Good idea or bad and why?</font>
  2. <font size="2" face="Verdana, Helvetica, sans-serif">Smallest ship with QR -- __?
    </font>
  3. <font size="2" face="Verdana, Helvetica, sans-serif">Do you make mixed weapon type ships and why?</font>
  4. <font size="2" face="Verdana, Helvetica, sans-serif">Do you make only specialized ships and why?
    </font>
<font size="2" face="Verdana, Helvetica, sans-serif">Thanks! http://forum.shrapnelgames.com/images/icons/icon7.gif

[ September 18, 2002, 23:15: Message edited by: Elowan ]


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