.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Ship strategies (http://forum.shrapnelgames.com/showthread.php?t=7404)

Fyron September 19th, 2002 07:38 PM

Re: Ship strategies
 
Take Organic. Build BCs that have the essentials, Solar Sails, ECM, and the rest Organic Armor III. Those can ram a few ships, regenerate, ram a few ships, regenerate, repeat. http://forum.shrapnelgames.com/images/icons/icon10.gif

Undertakr September 19th, 2002 08:37 PM

Re: Ship strategies
 
My question with ramming is does your ship take equal damage to the damage you are dealing out?

capnq September 19th, 2002 08:44 PM

Re: Ship strategies
 
Quote:

My question with ramming is does your ship take equal damage to the damage you are dealing out?
<font size="2" face="Verdana, Helvetica, sans-serif">No. There are two entries in Settings.txt:

Ram Ship Source Modifier Percent := 60
Ram Ship Target Modifier Percent := 100

I haven't experimented with it enough to interpret how that's applied, though.

[ Edit ] A search turned up this old thread {link}, in which Suicide Junkie reported that the damage done is (remaining hit points*settings modifier)+warhead damage.

[ September 19, 2002, 19:54: Message edited by: capnq ]

Undertakr September 19th, 2002 08:52 PM

Re: Ship strategies
 
Ok, so it seems like your ship takes 60% of the damage you can deal and the enemy takes 100% so if you have a 200 dmg warhead thats 200 dmg for them and only 120 for you. That's a pretty good tradeoff, especially if you up your defenses. The problem would be doing this against the relgious talisman, but if you could out number them due to your lower cost ships and lower maintenance costs, it's a good possibility, especially if you could catch them on warps so there's less distance for your rammers to travel before they hit.

capnq September 19th, 2002 08:58 PM

Re: Ship strategies
 
Quote:

so if you have a 200 dmg warhead thats 200 dmg for them and only 120 for you.
<font size="2" face="Verdana, Helvetica, sans-serif">No, the damage the other ship does is a function of its size; the size of your ship's warhead doesn't affect how much damage you take.

Undertakr September 19th, 2002 09:01 PM

Re: Ship strategies
 
I don't understand, can you give me an example of what you mean?

Fyron September 19th, 2002 09:28 PM

Re: Ship strategies
 
Quote:

Originally posted by capnq:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif"> so if you have a 200 dmg warhead thats 200 dmg for them and only 120 for you.
<font size="2" face="Verdana, Helvetica, sans-serif">No, the damage the other ship does is a function of its size; the size of your ship's warhead doesn't affect how much damage you take.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">It was my understanding that if a ramming ship has a warhead (or more) on it, the warhead damage is applied to both ships. The target ship's warheads (if any) do not do any damage.

Grandpa Kim September 20th, 2002 04:59 AM

Re: Ship strategies
 
Quote:

Originally posted by Imperator Fyron:
Take Organic. Build BCs that have the essentials, Solar Sails, ECM, and the rest Organic Armor III. Those can ram a few ships, regenerate, ram a few ships, regenerate, repeat. http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Fyron, I did just that and my ship simply headed to a corner with all the other unarmed ships. I refitted to include a weapon, but haven't had a chance to try it yet. Does it need a weapon or did I do something else wrong?

Kim

Fyron September 20th, 2002 06:08 AM

Re: Ship strategies
 
Did you set it to Ramming strategy? Maybe it is Kamikaze Attack or something. It should work though.

Grandpa Kim September 21st, 2002 02:27 AM

Re: Ship strategies
 
Yes, the strategy title is Ram, and the movement strategies are ram/ram. Everything else is kind of maximized. Break formation, attack any and all targets (except planets). I don't like to limit my ships too much.

Kim


All times are GMT -4. The time now is 04:23 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.