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Re: Base Training
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Would be nice but i doubt we'll see a system like that before SEV. |
Re: Base Training
It seems that the resupplly thing was actually a feature... why did they take it out then?
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Re: Base Training
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[ September 25, 2002, 08:24: Message edited by: Imperator Fyron ] |
Re: Base Training
[quote]Originally posted by Imperator Fyron:
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So here's another work around. You can only build a base in orbit of a planet you control. You can fleet with it to resupply, but the deep space station isn't possible. I very rarely build asteroid mining bases or warp point defence bases. But maybe you wanna say that you can build bases anywhere in a system you have planets. I realize, now you can't have that fighter base in the nebula, which I did try once or twice. So maybe you can build a base anywhere, it just has normal supply storage, that is continually resupplied by the civilian trader network, at a rate dependant on distance to your planets. I realize this is all really too complicated for a simple patch. But I did like fleeting with bases around my planets. I never did the deep space exploit, that seemed too cheezy. But I never buildt resupply depots. I mean really, and entire facililty spot lost just to refuel. Yeah, it's fair and logical, but I hated it. Maybe we could mod the spaceport or spaceyard to resupply. A exploit I did was to never build one, and resupply by fleeting bases. Then, I'm glad to accept an AI military alliance. I know they're not going to gain any benefit. No colonizing my space. No parking an invasion fleet at my homeworld and declaring war. So now I just don't accept the military alliance. |
Re: Base Training
I tend to use my base fleets to keep the area from being cluttered. Like when I have 20 or so BSY's orbiting my homeworld. http://forum.shrapnelgames.com/images/icons/icon7.gif
(What would really be nice is some sort of built-in supply generation ability for bases along with some base-only components to increase it. Then make supplies transferrable like cargo.) |
Re: Base Training
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Re: Base Training
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Well, I too liked fleeting bases. As mentioned earlier, if you have 20+ orbiting a planet, the ship list gets kinda' cluttered. But on the other hand, I don't care much for the inherent infinite supply that bases get. How about having to supply bases just like ships? Maybe give the base hull a certain amount of supply storage. As they don't move, they wouldn't use supplies unless firing weapons, etc. Then, unless they were at a Resupply Depot, you'd need to oufit 'em with Solar Collectors or QR's. If they had a QR, you'd fleet 'em for filling up just like you do now. Then, you still could use them as a remote resupply station. Personally, I used to do that all the time - find a storm and build a base far from home. Use it as a waypoint and fleet 'em when they get there. The only downfall to this is the micromanagement involved. You'd need 2 turs to fill the whole fleet 'cause you coul;dn't move all the ships in the fleet to the base's fleet. (You have to keep at least 1 ship in the fleet). </$.02> |
Re: Base Training
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Passengers would depart, news would be shared, letters home would be offloaded, crew would enjoy the entertainment facilities, while the bridge crew would discuss latest tactics and gossip. It's a pretty typical episode of ST:NG or BAB5. While this is happening, the engines are resupplied, missile batteries a reloaded, crates of depleted uranium slugs were stored. New fleet members would arrive, like repair ships and resupply ships. Colony ships and cargo ships would break their old fleet and rejoin new ones. Maybe people would pick up a little training at the planets' training facilities. I thought the delay was more fun than, "OK, supplies are low, gotta just move past that square there and they'll be full as it passes" How does the planet bound resuppy base work, giant rail guns shooting supply crates up to passing ships. "Dammit Lieutenent, you gotta aim for the OPEN supply hatches" [ September 25, 2002, 19:21: Message edited by: Arkcon ] |
Re: Base Training
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Re: Base Training
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Anyone test a "resupply" component that acts like a depot? |
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