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Re: Adding Races
Gryphin: Some of the races in TDM use formations that are not in the default files, so you'll get errors if you use them in the normal game without either adding the new formations or changing those races to use default formations (in Racename_AI_Fleets.txt).
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Re: Adding Races
Imperator Fyron thanks,
When I am starting a new game with TDM and I choose to have Random Neutrals What folder does it pull from? What changes do I need to make to neutrals to make them TDM compatible? |
Re: Adding Races
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Re: Adding Races
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[ September 30, 2002, 16:24: Message edited by: Ragnarok ] |
Re: Adding Races
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Re: Adding Races
No, I don't think I have ever seen SJ bump a topic without actually contributing something constructive to the discussion.
Geoschmo |
Re: Adding Races
Well I went looking for where I thought I saw that it was and I could NOT find it soooo SJ I stand corrected! i do not or DID not intend on dragging you around http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: Adding Races
"What folder does it pull from?"
The neutrals would be found in the TDM\AI folder, I believe. If that folder were removed, the neutrals would be pulled from \AI "No, I don't think I have ever seen SJ bump a topic without actually contributing something constructive to the discussion." http://forum.shrapnelgames.com/images/icons/icon7.gif I am pretty proud of the combination of that and my high post count. |
Re: Adding Races
In the unmodded game, the neutral shipset is in \Pictures\RaceGeneric , and their race portraits and some AI files are in \Pictures\RaceNeutral . The rest of their AI files are in \Ai .
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Re: Adding Races
I know this maynot work BUT how about adding 2 mods together as 1 like TDM and PvK's....or would that involve tweeking the I to much (have not done this) http://forum.shrapnelgames.com/images/icons/icon7.gif
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