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-   -   AI Mood questions...... and its answer (http://forum.shrapnelgames.com/showthread.php?t=7481)

Q July 8th, 2003 10:41 AM

Re: AI Mood questions...... and its answer
 
Sorry for the confusion: I now changed the title and my first message to be clear: I am talking about AI mood not population happiness! (The confusion is because the AI mood is defined by the AI anger.txt file)
So again: anyone (Beta-Testers) is able to answer my initial question???

Q July 8th, 2003 05:32 PM

Re: AI Mood questions...... and its answer
 
This seems to be rather unknown territory.
Therefore I made a little test myself:

Two empires under human control except the politics minister. The corresponding AI anger.txt file were modified with all events having an effect = 0 except the "regular decrease". There empire 1 had a value of -50, empire 2 a value of +50. When the empires established contact the moods changed rapidly for empire 1 to brotherly and for empire 2 to murderous. I completed a few more turns just to be sure to get the extreme values of the moods.
Then I changed the regular decrease values to +10 for empire 1 and to -10 for empire 2. This resulted in a clear but slower change of the moods towards the other extreme. From this test I believe the correlation between the AI mood/anger value and the displayed moods is the following:

0-9: Brotherly
10-19: Amiable
20-29: Receptive
30-39: Warm
40-59: Moderate
60-69: Cool
70-79: Displeased
80-89: Angry
90-100: Murderous

It seems impossible to get values over 100 or negative values.
My personal conclusion is that you should choose the values in the AI anger.txt file rather low otherwise you get extreme changes of the mood very rapidly. And there is no use to have in the AI politics.txt file conditions for anger below 0 or above 100.

Loser July 8th, 2003 05:52 PM

Re: AI Mood questions...... and its answer
 
Nice test.

From your data is it fairly simple to see that something close to a one hundred point rage exists, but I do not understand how you are certain that it stretches from zero to one hundred. Could it not just as easily go from negative fifty to fifty?

Additionally, is it not still possible that a starting anger can be specified to something outside the range that anger can move to on it's own?

Q July 8th, 2003 06:01 PM

Re: AI Mood questions...... and its answer
 
Loser basically you are right. But all values of the AI anger in the politics file are positive and between 0 and 100. Therefore this is most probable the range.
And there is the line in the AI anger.txt file:

Minimum Anger := 10

which makes that the AI mood never gets brotherly but just amiable.

Last the starting mood is always moderate if you make contact.

[ July 08, 2003, 17:15: Message edited by: Q ]

Loser July 8th, 2003 06:17 PM

Re: AI Mood questions...... and its answer
 
That about covers it. Thank you.

General Woundwort July 9th, 2003 01:47 AM

Re: AI Mood questions...... and its answer
 
Q, you ought to post this discovery to the Newbie FAQ. You put in the effort, you might as well get credit for it.

Slick July 9th, 2003 09:17 AM

Re: AI Mood questions...... and its answer
 
Quote:

Originally posted by General Woundwort:
Q, you ought to post this discovery to the Newbie FAQ. You put in the effort, you might as well get credit for it.
<font size="2" face="Verdana, Helvetica, sans-serif">I was just thinking the same thing. I'll add it on the next update. It is always nice to see someone take the time to do testing and post their results. Helps the community as a whole.

Slick.

Q July 9th, 2003 10:39 AM

Re: AI Mood questions...... and its answer
 
Quote:

Originally posted by Slick:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by General Woundwort:
Q, you ought to post this discovery to the Newbie FAQ. You put in the effort, you might as well get credit for it.

<font size="2" face="Verdana, Helvetica, sans-serif">I was just thinking the same thing. I'll add it on the next update. It is always nice to see someone take the time to do testing and post their results. Helps the community as a whole.

Slick.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Thank you very much for your kind support. Please feel free to add my findings to FAQ or any other guide you feel appropriate. In fact I enjoy to learn as much as I can about the game and especially about the AI http://forum.shrapnelgames.com/images/icons/icon7.gif


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