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Re: Varying Weapons Accuracy
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Re: Varying Weapons Accuracy
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In another 4X space game, I would often trade weapon tech with the AI races, even the violent ones, so they would be a better buffer zone against other AI's. I just made real sure I was about to get a better weapon for myself. I understand trading tech with the AI is cheezy. But I think the sort of problems I mentioned already that I saw in PBW need fixing. I'm not taking advantage of a human when they accept the trade. |
Re: Varying Weapons Accuracy
To get around this problem, switch of tech trading in PBW games and force the players to trade and analyse ships if they want to trade techs.
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Re: Varying Weapons Accuracy
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Re: Varying Weapons Accuracy
Arkcon,
If you are asking if it is important not to take advantage of the AI the answer is Yes and No. It is a matter of Play Style. Many people here fight the AI with self imposed restrictions. Some won't trade tech and others won't use Training Facilites. |
Re: Varying Weapons Accuracy
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I am frequently, in a current game on PBW, gifting star charts and comm channels. I get nothing in return, 'cause no one has reciprocated, but I don't mind. I just want to move the game along by saving everyone explore time. I don't believe all trades have to be "fair", against humans or AI. I just think it's dumb to have tech acquisition work one way in one case and a different way another time, is all. |
Re: Varying Weapons Accuracy
I got tired of beating up the AI. I modded them, used the TDM races, etc.. just to make it tougher.
That wasn't enough!!! I had to move on to PBW for some real stress and some real losses. Next time my woman is out of town, me and several mugs of Black&Tan are going to kick some AI butt anyway we can. |
Re: Varying Weapons Accuracy
Wave-Motion Guns have +30% to-hit. As far as I know the null space do not - so I'm not sure why they would hit more.
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