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Re: Modding question...facilities
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I can almost see it if as Tesco suggests you wait until you have SY3, but even then unless it is a heavily populated correct atmosphere world, it takes too long to build them. I did some detailed mathematical analysis once and posted it in the forum and the break even point for Monolith over a single resource facility is something like 2 years. 20 turns is a long time in a game that only Lasts 150 turns. And it's hard to dedicate your planetary facilities to building monolith facilities when they are needed for ships much worse. I am sorry guys. The math just doesn't add up. Aginst the AI sure, but against humans you are making a mistake spending the time needed to build these things. In all the PBW games I have been in I have maybe built five. Of course I cannot count the number of monoliths I have captured from other players because they have spent the time and resources to build them, and I came along and took them before they started seeing a return on their investment. http://forum.shrapnelgames.com/images/icons/icon7.gif Geoschmo |
Re: Modding question...facilities
It very much depends on the time you have to build up. A 4 billion world with SY3 can build a monolith in 2 turns. Backed up with a resource converter it will produce much more valuable resources then any other facility. In fact I have rebuild an empire economy in one game during war around the monolith, replacing all the standard facilities with them. It was the only way to increase my production without colonizing new worlds (which I couldn’t, all where already colonized).
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Re: Modding question...facilities
I think you should consider what will happen when you build more than one of these on the same planet. Upgrading several of them at once is going to be incredibly expensive.
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Re: Modding question...facilities
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Basically you could do the same thing i am suggesting without a mod. Simply by filling the planet with single resource facilities and then one at a time scrapping them and building monoltihs. This idea would just save some micromanagment is all. But many people like the Micromanagment. I am just not one of them. http://forum.shrapnelgames.com/images/icons/icon7.gif Geoschmo [ October 01, 2002, 14:22: Message edited by: geoschmo ] |
Re: Modding question...facilities
don't build them until level 3
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