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-   -   Combat problem... (http://forum.shrapnelgames.com/showthread.php?t=7535)

Dragon of the void October 7th, 2002 09:42 AM

Re: Combat problem...
 
Just a thought:

I think you already checked that there are no fleet commands (no fleet).

Are your ships refits of on older "direct fire" design that was/is set to "optimum" distance ?

I read somewhere in here (and it confirms my own observations) that refits still hold the strategy of the OLD design;

You test with simulator, and get perfect results (correct orders, no refit), but get beat in real combat (old, incorrect orders still lingering).

dumbluck October 7th, 2002 10:21 AM

Re: Combat problem...
 
Yea, I don't recall any mention of that bug getting fixed...

geoschmo October 7th, 2002 02:08 PM

Re: Combat problem...
 
Gryphin, that idea would probably work. I am pretty sure I can build put together a bunch of missle ships faster than I can do that though. http://forum.shrapnelgames.com/images/icons/icon7.gif

Wardad October 7th, 2002 06:38 PM

Re: Combat problem...
 
Geo,

I assaulted a planet that had 3 medium weapon platforms. They chewed up 3 BCs but ignored the escorts with plague level 5 (ECM III and Steath III) until it was too late http://forum.shrapnelgames.com/images/icons/icon7.gif

Too bad it was PBW, I'd love to retry it with planetary napalm.

[ October 07, 2002, 17:39: Message edited by: Wardad ]

Gryphin October 8th, 2002 01:46 AM

Re: Combat problem...
 
Geo,
What would happen if you sent in a Fleet with 2 types?
First type:
Huge numbers of BCs configured with:
Master Computer
Engines to get Combat Speed X
1 Direct fire weapon, range 10
All other spaces given to Shields

The second type of your fleet would be:
Enines to get Combat Speed X-2
Weapons of the most effective kind for the task.

Would you be able to create enough "Target Ships" to occupy the WPs untill your "Attack Ships" could Dismantle his forses?


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