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Re: Combat problem...
Just a thought:
I think you already checked that there are no fleet commands (no fleet). Are your ships refits of on older "direct fire" design that was/is set to "optimum" distance ? I read somewhere in here (and it confirms my own observations) that refits still hold the strategy of the OLD design; You test with simulator, and get perfect results (correct orders, no refit), but get beat in real combat (old, incorrect orders still lingering). |
Re: Combat problem...
Yea, I don't recall any mention of that bug getting fixed...
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Re: Combat problem...
Gryphin, that idea would probably work. I am pretty sure I can build put together a bunch of missle ships faster than I can do that though. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Combat problem...
Geo,
I assaulted a planet that had 3 medium weapon platforms. They chewed up 3 BCs but ignored the escorts with plague level 5 (ECM III and Steath III) until it was too late http://forum.shrapnelgames.com/images/icons/icon7.gif Too bad it was PBW, I'd love to retry it with planetary napalm. [ October 07, 2002, 17:39: Message edited by: Wardad ] |
Re: Combat problem...
Geo,
What would happen if you sent in a Fleet with 2 types? First type: Huge numbers of BCs configured with: Master Computer Engines to get Combat Speed X 1 Direct fire weapon, range 10 All other spaces given to Shields The second type of your fleet would be: Enines to get Combat Speed X-2 Weapons of the most effective kind for the task. Would you be able to create enough "Target Ships" to occupy the WPs untill your "Attack Ships" could Dismantle his forses? |
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