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Re: Zero Resource Production game idea
Your second idea is a fun one to do against the AI to make the game more challenging.
I've played one game against the AI that way, giving myself 30 turns before scrapping all of my resource generating facilities, not building new ones and living off of what I could mine. You can actually Last for a really long time that way. You have to micromanage a large fleet of miners and you have to run straight for baseships to get the most pership. A maintenance reduction helps. I have been thinking about producing a series of maps for team play. I might use the VP system just mentioned in them. And another idea in addition to that is a sort of liberation theme...possibly better for a pre-made scenario....of having neutrals in a system with only one planet. One side has all the neutral worlds close to its own starting position while the other side is systems and systems away. Each neutral HW has a point value and they must be taken intact for the points to count. So after some turns one side is trying to take the neutral worlds from the other....or something to that effect. But I might use the neutrals as VPs but higher ones. Who knows. |
Re: Zero Resource Production game idea
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Have some neutrals on both sides. The players would play like superpowers. Cool. Geoschmo |
Re: Zero Resource Production game idea
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Re: Zero Resource Production game idea
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I know you can mod in a negative value resource plant that will put resources back in the ground for a particular planet. But it takes them out of your empire pool to do it, so that's kind of self defeating. Geoschmo |
Re: Zero Resource Production game idea
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