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-   -   Somethings (http://forum.shrapnelgames.com/showthread.php?t=7627)

Suicide Junkie October 16th, 2002 07:14 PM

Re: Somethings
 
Not quite...

The problem is thus:
Take one enemy ship, the Target.
Place three enemy ships, the Wingmen directly behind, and diagonally behind on either side, to form a "T" shape.

Your ship fires a Heavy-Mount repulsor beam at the Target, for 15 "push" damage.
The enemy Target moves one square backwards, and runs into one of the Wingmen. The remaining 14 push points are lost.

The prblem is the enemy formation, not your own.
The fleet in this situation would have benefited greatly by having wormhole beams instead of repulsors.

[ October 16, 2002, 18:15: Message edited by: Suicide Junkie ]

Gryphin October 16th, 2002 07:52 PM

Re: Somethings
 
I'll have to check the specs at home.
Would it make a differance if they Priortys were set for
Farthest?

Suicide Junkie October 16th, 2002 10:03 PM

Re: Somethings
 
Well, that would drastically reduce the effect of your primary weapons (lost accuracy, some types lose damage at range).

Plus, by knocking back the farthest ships first, you leave the close ones to rip your ships to shreds. I imagine your ships would also turn and fly into the enemy fleet in order to attack the farthest ship away from you, and getting themselves killed.

capnq October 16th, 2002 11:20 PM

Re: Somethings
 
For editing Speech files, I make a copy of one of the existing files and edit that.

Since the file is so long, I only edit a few of the entries at one sitting, and put in some kind of marker (e.g. "-->") that I can search for to find where I left off.

Gryphin October 16th, 2002 11:56 PM

Re: Somethings
 
Suicide Junkie
I'll have to start a Full Tech game an try some things. Maybe a combonation of
Multitplex Tracking
Repulser Beams > Put in the design first > Push farthest ships away
Main Weapons have only closer ships to fire at?

capnq
Too easy, I mean, really why would I do it the easy way. Sheesh, Hmm, think anyone will figure out I used that method. := )

Gryphin October 17th, 2002 05:12 PM

Re: Somethings
 
Sneaky Gryphin Thinking
Goal: Planetary Self Destruct Device
Work A Round: Cloaked with Star Destroyer sitting over your star.
Downside: A bit expensive and can be detected

Suicide Junkie October 17th, 2002 05:45 PM

Re: Somethings
 
Suggestion: Mine-Class cloaking built into a vehicle, with room for only: 1) A micromounted Star/planet killer, and 2) A micromounted one-mp emergency propulsion pod.

The mounts will allow you to restrict the components to that particular hull only, and you can add "one-per-vehicle" restrictions as well.

If it works, use a base hull. The emergency propulsion pod should allow you to use your device while not allowing movement.
Otherwise, just use a ship hull, and accept that it can be towed around by a repair ship.

Suicide Junkie October 18th, 2002 04:04 PM

Re: Somethings
 
Quote:

Should a modded component cost more than the Fractional reduction in space?
IE if the 20kt Version cost 200 mineral, should the 10kt Version cost 100 or 125?
<font size="2" face="Verdana, Helvetica, sans-serif">IMO, the smaller component should cost slightly more (125), but should certainly be less efficient.
IE: 20kt cargo that gives 750 storage VS 10kt cargo that gives 300 storage.
Quote:

Should a "Swiss Army Knife" component cost more than the sum of its parts?
IE: 20kt ECM + Combat Sensors + Aux Bridge cost more than the sum of each of them separately?
<font size="2" face="Verdana, Helvetica, sans-serif">Definitely. It has the added value of saving 10kt of space, and reduced repair time.

Gryphin October 18th, 2002 05:49 PM

Re: Somethings
 
SJ,
Thanks. This will get me on my way for the
Gryphin_AI*

Wardad October 18th, 2002 06:26 PM

Re: Somethings
 
[:] AI


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