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Re: Intelligence war
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Re: Intelligence war
Right on, Ragnarok. Good clarification.
rockman, insurrect some of his colony ships and put 'em to use! |
Re: Intelligence war
Been playing one game as Methane race and was extremly lucky to capture one medium transport filled with none race that run out of supply (=no shields). Thats luck http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Intelligence war
Okay I tried a few things as sugggested by this forum.
I decide to just hold the front against the Romulans and Drakol and attack the Sergetti as they were a more immediate threat (attacking my planets - bloody bastards!) I used my intel to steal resources from the Sergetti. This was enough to pay maintainence on the ships I had intelled and form a fleet to attack. I managed to destroy the main Sergetti fleet that was menacing my southern flank but a few ships slipped through and are now behind my lines and blowing away my unprotected colonies! Also my planets have started rioting due to the enemy ships flying around and the intel efforts of the enemy (bloody Drakol!). How do I stop the riots? I can't build troops because the whole system is rioting and I can't get transports through due to enemy ships. Any ideas? The atmosphere converter sounds good - I'll stick it in my research queue Thanks for all the help! |
Re: Intelligence war
Try switching all of your ship capture projects to be ship specific, and take the ships that are harrasing your planets.
Not only will the anger due to enemy presence go down, but you'll also get the happiness due to "your" military presence. You can then use your captured ships to kill off the rest of the enemy raiders. When things stabilize, (or before things got ugly), I'd reccommend a turns worth of mines in orbit of every planet. They'll pick off the AI raiders very nicely. As you have noticed, troops are another thing that you must build before you need them. http://forum.shrapnelgames.com/images/icons/icon7.gif 20 Police Troops per planet can keep your economy running smoothly. (Design a small troop with a cockpit and nothing else. You can build 'em really quick) |
Re: Intelligence war
Or if you're organic put on organic weapons, that way when you want to go on teh offensive you can just bring along a few troops from your planets.
So, SJ, is 20 really the magic number? I've need up to 50 or 60 to bring a planet back into line before. |
Re: Intelligence war
Well, 20 is a good start. 60 will really boost happiness, and more than a hundred will keep the pop jubilant despite really horrendous events like plagues.
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Re: Intelligence war
Troops?!? Something I wish I had been aware of MUCH, MUCH sooner. http://forum.shrapnelgames.com/images/icons/shock.gif
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Re: Intelligence war
Okay - I've followed the advice and now am fighting back against the evil Sergetti. Only problem is I try to use Puppet Political Parties and my efforts are always blocked by counter intel.
I have enough intel points to do a couple of PPP each turn (and a few smaller projects like resource procurement). If I use crew insurrection instead of PPP it works fine - any one know why? It seems to be the same whether I use "any planet" or if I choose a particular planet. Also I have intelled an enemy ship which had a quantum reactor (limitless supply) a technology which I didn't have. When I scrapped/analysed the ship I didn't get the quantum reactor? any reason why. Is it something to do with me not having the right theoretical technology? If any one can shed some light on it I would be most grateful |
Re: Intelligence war
You probably got "emergency propulsion" or somesuch.
QR is something like level 7 in the tech area, so you'll need to analyse about 7 ships to get the tech. // Captain Q says 5. 7 is pretty close to 5 http://forum.shrapnelgames.com/images/icons/icon7.gif [ October 29, 2002, 20:42: Message edited by: Suicide Junkie ] |
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