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Re: Tech Tree Please....
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Re: Tech Tree Please....
The best way to view the tech tree imo is by using the two excellent programs that can be found in this forum.
SE4Mod utility (make a search or check the newbie faq for links) and the "techtreeviewer" a java program (make a search in this forum). Otherwise you have the text files in you SE4 Gold DATA subdirectory, ie TechArea.txt, facilities.txt, components.txt I like SE4mod utility best. |
Re: Tech Tree Please....
oops totally forgot those, yes they are great, however you can't print them out which is why i like my hyphen deliniated tree from wherever it came from.
O btw, human hotseat is great, i got my friend over here and we played 60 turns in 2 hrs! EDIT: make that 30 turns each in 2 hrs [ October 29, 2002, 05:24: Message edited by: Skulky ] |
Re: Tech Tree Please....
Ok...another question.
Please tell me there is an easier way to transfer fuel/supplies to advancing fleets than to have endlessly cycling Supply Ships at great cost and management. I have to sort of "leap frog" them and cycle them back and forth to keep my fleets moving. Also does anyone have some suggestions regarding what kind of support ships to add to "permantent necessity"? I currently have a CL shell modified as supply ship (Delivery Boy), also a CL repair ship (Mr. Goodwrench). Does anyone have some advice like...don't bother with certain ship types till Propulsion IV and such? Is there any point (size/armour) at which I'm guaranteed a Black Hole won't cause me problems etc.... Any and all advise appreciated. Answers here have already made this game another 100% more fun and logical. Plenty more questions to ask so please keep checking here for me if you can gents... jfp3 |
Re: Tech Tree Please....
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- 32 Organic Armor III - 4 Repair Bay IIIs This is only possible on a Baseship, BattleStation, Starbase, or a large modded hull. As for resupply: 1) Temporary colonies. Drop a colony ship, and E-Build a resupply depot. 2) Troops. Capture the enemy resupply depot in each system, and stock up before moving on. 3) Solar Panels. Make a bunch of very large ships full of solar panels and park them in the nearest binary or trinary system to your front lines. If you have enough, you can add them to your warfleets, and eliminate micromanagement. Be sure they produce more than they consume each turn! Having solar sails and fewer engines will reduce your rate of supply use. [ October 29, 2002, 20:40: Message edited by: Suicide Junkie ] |
Re: Tech Tree Please....
I'm not sure who posted it but:
Send a colony ship with your fleet. Colonize a planet and build Resupply base. Not easy, but one option. |
Re: Tech Tree Please....
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A medium-term option is to research Astrophysics, then Stellar Harnessing, which gets you Solar Collectors, which produce supplies in systems with stars. A long-term option is to research Resupply up to level 5, where you get Quantum Reactors, which produce infinite supplies. Quote:
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Re: Tech Tree Please....
I never build resupply depots.
The first thing I research is solar panels. Two Solar panels 3 on a medium sized ship will keep it running indefinetly, sometimes you might have to stop and wait but not often. Yes it takes some space on the ship but it's worth it. You get more productive facilities (don't need any resupply depots) and you can project force anywhere on the map. |
Re: Tech Tree Please....
Speaking of Lemmy's TechTreeViewer whatever happened to him? I don't think I've seen him here for a while.
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Re: Tech Tree Please....
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